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Space_Hunter

Feb. 03, 2012

Under rating threshold (show) i really liked the game but i stood almost half an hour for 1 wave just to get mana cores, i wanted to buy new units and i couldn`t `cause the wave didn`t give me any manuals...

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(4)

Hellraiser1977

Feb. 03, 2012

Under rating threshold (show) Ok.. Just completed a round on endless and got 6 metal and some other ingredients.... but nothing actually got awarded. I feel jiped.. please fix :)

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(5)

encreblog

Feb. 03, 2012

Under rating threshold (show)

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(-3)

Kealzorz

Feb. 03, 2012

Under rating threshold (show) If you don't make it so that the game will move faster, could you make it so you can send the next wave after a certain amount of the previous wave has been out?

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(2)

ooomygod

Feb. 03, 2012

Under rating threshold (show) i think i would of really enjoyed this if only you made it a lot quicker and a bit of a challenge it felt like i was just clicking send wave again and again and the waves werent really important because they all just crumbled before they got even half way through my defenses did you not notice that this game is terminally slow and the upgrade system is also really slow this is usally fine in other games because you can finish lots of levels so you upgrade fast and because there are so many upgrades it always feels like you are making progress but in your game it just feels futile even trying knowing its going to take days of gameplay watching your towers smash easy waves but aside from all that negative i would love to see you remake/update this so it is faster and more challenging maybe try starting level one on 5 waves and adding a 5 or 10 times speed setting once again a great game just slowed down way to much

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(2)

EvoGeek

Feb. 03, 2012

Under rating threshold (show) One more idea. Show the Next Wave somewhere without having to pause the game.

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(4)

EvoGeek

Feb. 03, 2012

Under rating threshold (show) You've got a good base for a TD game here. A lot of people have already mentioned the items here that need be to adjusted for playability and balance. I really want to play this game but with how long each round takes I usually pass it up to play something else unless I have a large chunk of time available. I check back daily to see if there have been any updates. Get an update out to address play speed quickly so you don't lose players permanently. Then address some of the balancing/logic issues. One I haven't seen mentioned here: I setup my pathing so that monsters will path past a row of warriors twice. Problem is, if there are still monsters on the entrance side the warrior will not attack the monster closer to the exit. My pathing is completely moot at that point. They only time they turn around and attack is if there are no more new monsters (end of the wave).

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(4)

Ascander

Feb. 03, 2012

Under rating threshold (show) I made a necromencer army, now i need a greater blue bubble, i don't know if my mana is 60k or 600k, and i havn't combined it with the trap yet :D

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(0)

eladinbar5

Feb. 03, 2012

Under rating threshold (show) Suggestions, (some of them have already been mentioned but it's just to put them altogether) 1. Make achievements give Permanent Upgrades (like more initial Gold/Mana, Range increase) or additional resources. 2. Show the stats of the current wave's enemy on the top right corner (or anywhere else). 3. More than 2X speed would be great. 4. Full refund on purchases before you click "Send Wave" in order to experiment and don't turn "Show Paths" off when initiating a wave. 5. Add an Auto-Send next wave button or allow sending multiple waves at once. 6. Show the unit's range when selected and allow changing its target priority (further/closer to the goal, most/least HP). 7. Increase the amount of resources gained from a level according to performance or a consolation prize if you fail. 8. If enemies go through multiple ways, specifying who will go through which will be a huge help, especially for trap placing (perhaps by using different colors). If you agree + this so the developer can see!

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(930)

Ralfo

Feb. 03, 2012

Under rating threshold (show) so i tried endless mode one lv.: after 2-3 hours the wrath simply couldn't be stopped, because there was no more space for traps. i used the whole field, still only 2/3 of the unit were upgraded. after the final wave 84, i was rewarded 11x iron, 2x manual, 1x mana. no here it comes: there is a limit of FIVE (!) for reward, so i got only 5 iron. changed my rating from 3/5 into 1/5.

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(10)

aloe111

Feb. 03, 2012

Under rating threshold (show) the targetting is really bad, alot of enemies ran away because sometimes it doesnt attack the first enemy

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(0)

draconblackblade

Feb. 03, 2012

Under rating threshold (show) Needs a higher speed-up as each level takes way too long. (Not to mention no auto-waves.) HATE the waves that are immune to any of my built towers targeting them, having to rely on traps which can't be upgraded unless you grind through other levels for the resources to upgrade. Would like to see the bar from protector which displays the enemy waves rather than having to constantly pause the game to check. Then there's the target priority which isn't selectable and is also questionable. Why is he attacking the guy with full heath almost at the exit when he should be attacking the guy one hit away from death instead of letting both escape? -- Appreciate the effort and see a potentially awesome, epic game but until many of the issues are resolved, this is probably a sub-3/5 game.

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(7)

Kiatk

Feb. 03, 2012

Under rating threshold (show) so much work for no reward T__T spending hours on game and getting nowhere, just bores me blind then i get nothing >_< i was liking the game but it WAY off ballance

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(7)

Sorceror

Feb. 03, 2012

Under rating threshold (show) Made it to wave 119 in endless mode, survived three "only traps work" waves, but the rewards were way too few for the hours spent. Put an autosend waves option and higher speed modifiers, maybe x5 or x10. And please, no "only traps work" waves, they're too difficult to kill without upgradable traps

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(0)

spw184

Feb. 03, 2012

Under rating threshold (show) I like this game, and I love the way to buy new units (And the fact that you can buy higher level units first, there is no tree to go through) but it takes so long to do anything.

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(4)

Shumanfoo

Feb. 03, 2012

Under rating threshold (show) The targeting is terrible, please make them hit the person closest to the exit

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(12)

sports0887

Feb. 03, 2012

Under rating threshold (show) Can you please update the game. It is a great concept and all you would have to do is put a x5 button, fix it so a wave can not get by without being hit, and an auto wave button. you a mediocre game right now, but those few minor changes would make it a great game.(i can not play again until changes are made it is too frustrating)

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(4)

Beerduck

Feb. 03, 2012

Under rating threshold (show) I just played the first level on endless and recieved around 8 metal and 4 manuals. My ingredients only show 5 metal. Is that the limit? Or is it a bug?

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(5)

cchris80

Feb. 03, 2012

Under rating threshold (show) PLEASE fix the Barricades. Sometimes they just wont block the path, letting enemies just walk through it...

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(2)

Kenji_03

Feb. 03, 2012

Under rating threshold (show) I love the concept so much, I left a 5 Kred tip. Once you make it feel less grindy (auto-wave button, shorter levels, "consolation" prizes [ex: for getting to last wave and DYING!], etc) I will tip more!

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(2)

Ingoldo

Feb. 03, 2012

Under rating threshold (show) seems that somekind of leaks exist with "rain" spell, Dev, check it please. Nice td, bwt =)

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(1)

Detlef

Feb. 03, 2012

Under rating threshold (show) lol, the slow spell stacks with itself until enemy stops completely. And if you cast it even more the enemy runs backwards straight out of the screen xD

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(0)

eladinbar5

Feb. 03, 2012

Under rating threshold (show) Ok then, I've got quite a bit of suggestions which would surely improve the game ;) So let's go. 1. Make achievements (at least some of them) give permanent upgrades (like more initial/killing gold, Mana related improvements, special upgrades, you know what I mean) and/or perhaps a specific amount of additional resources per achievement. 2. Show the stats of the current wave's enemy in the top right corner (or any other place) in addition to the pause menu. 3. Just like some people here said, 5X and/or 10X speed would be great. 4. Give a full refund (or a cancel button) on purchases before you click "Send Wave" in order to be able to experiment. Especially useful with the paths system. 5. Don't turn "Show Paths" off when initiating a wave. 6. Add a auto-send next wave button with a toggle on/off option and/or allow to send multiple waves at once. Just started playing the game though, so I may come up with some more later on. If you agree + this so the developer can see!

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(13)

andrewyeay

Feb. 03, 2012

Under rating threshold (show) so i buy this new unit that took 30 minutes of a single level to get resources to buy, then he costs a lot of money, and then oh yea he sucks. why are the starting units the best units in the game?

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(3)

habeus

Feb. 03, 2012

Under rating threshold (show) Good, entry-level TD. Terrible graphics. Everything is too busy, too small. Soften the "floor" so the enemies don't get lost in it.

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(-2)

Chaafii

Feb. 03, 2012

Under rating threshold (show) I don't have a problem with the length of duration. I'm all for a TD that gives me the time to build a massive defensive network, but the the ratio of reward to the time invested to the cost of permanent upgrading is stupefying. I'd be into grinding this thing if I thought I'd ever be able to upgrade something to any meaningful level.

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(8)

ohHerold

Feb. 03, 2012

Under rating threshold (show) when i use the rain spell the second time in a lvl the game lags until end of game

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(1)

eladinbar5

Feb. 03, 2012

Under rating threshold (show) I think that you should get a full refund on your purchases before you click the "Send Wave" button in order to experiment what is best and where, its absence certainly makes you think harder! + so undefined can notice this!

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(1)

Azgara

Feb. 03, 2012

Under rating threshold (show) Dev y u no fix bad game???

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(6)

Kahani1984

Feb. 03, 2012

Under rating threshold (show) the upgrade costs are ridiculous

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(2)

Dave_Yo

Feb. 03, 2012

Under rating threshold (show) it says armor games in the 'spoils' section. Does this mean I'm a millionaire?

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(0)

AustralianJoe

Feb. 03, 2012

Under rating threshold (show) The bouncing user interface is cute the first time. It's annoying thereafter. It slows down what we want to do, namely interacting with screen controls. First principle of UI design is to get out of the users' way. :)

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(3)

CountVonNuts

Feb. 03, 2012

Under rating threshold (show) I reached wave 115 on my last game at Castle Grounds but didn't get a gold trophy. How do you get gold trophies?

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(0)

CountVonNuts

Feb. 03, 2012

Under rating threshold (show) It's an exploit as your units still keep striking while the opponent is slowed. I've just used the exploit to reach wave 115. I'm going to suicide now though as the game is getting a bit tedious

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(1)

CountVonNuts

Feb. 03, 2012

Under rating threshold (show) Not sure if someone has already commented but I found an exploit. Cast Slow several times in rapid succession (w/n 10 seconds of each other for each spell) and not only does the slow stack, the enemy eventually stops and than starts moving backwards off the map. In other words, enemy speed has no lower limit when using slow

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(0)

follacchioso

Feb. 03, 2012

Under rating threshold (show) waves are too long, and it needs a restart button.

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(1)

zerocreature

Feb. 03, 2012

Under rating threshold (show) RESTART. LEVEL. BUTTON!!

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(1)

Sierra112

Feb. 03, 2012

Under rating threshold (show) Don't find the mute button... else its a great game! :)

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(1)

Mrfox123

Feb. 02, 2012

Under rating threshold (show) The fact that you dont earn anything when failing even when you get to the last lvl sort of ruins the mood to acutally progress.

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(5)

storey79

Feb. 02, 2012

Under rating threshold (show) fun game great consent but its kinda really easy and takes a very long time to play even 1 lvl

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(0)

wolverinero79

Feb. 02, 2012

Under rating threshold (show) I want to like this game so much - love this developer...but getting to the second to last or last wave and losing is just silly. What a waste of time. :(

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(2)

plopfill

Feb. 02, 2012

Under rating threshold (show) Should have confirmation for selling things.

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(0)

Gmazing

Feb. 02, 2012

Under rating threshold (show) Yeah I rarely say this, but the grinding is actually TOO drawn out. Maybe less waves per battle? IDK, i think its the start of a good formula.

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(0)

talamahoga

Feb. 02, 2012

Under rating threshold (show) Im not quite sure how my units decide which enemy to attack...

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(2)

Karma_Cat

Feb. 02, 2012

Under rating threshold (show) I found the secret END to Endless mode ... at about wave 130 it crashes and you lose all your progress!!!

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(4)

zipdog

Feb. 02, 2012

Under rating threshold (show) I wish there was a way to upgrade how fast you generate mana.

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(0)

abyssoft

Feb. 02, 2012

Under rating threshold (show) Targeting priority is simply dreadful. progress is painfully slow. needs more work. 3/5 in hopes some improvements are forthcoming.

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(2)

CousinGuilo

Feb. 02, 2012

Under rating threshold (show) could very well use a times 5 speed. also I would recommend adding an option for getting double resources. not everyone is a grinding freak and might want to play each map only a couple of times rather than a dozen. Also if possible have a checkbo for auto sending waves. strictly optional of course for when you have an epic defense set up already and dont anticipate anyone making it through for a good forty waves.

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(2)

DarkHawk64

Feb. 02, 2012

Under rating threshold (show) Loved the first map where you tried to trick us with the fake path <3

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(1)

DatenshiSan

Feb. 02, 2012

Under rating threshold (show) Target priority is a bit odd. Things walking behind characters and the character won't hit it because its fighting something else. If you can't change target priority, then priority should be set to first.

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(8)

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