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Comments for My Pet Protector 3

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DefiantDexel

Jun. 30, 2012

Under rating threshold (show) Please add something like PvP or something because after I had finished literally everything it got really boring. I've maxed my character got all the best gear, every dungeon complete more than 100 str it's taken me about 4 hours but it was fun, until I finished all the dungeons then it became boring as I continuously explored just hoping for some sort of secret dungeon.

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(-1)

Deathreaver

Jun. 30, 2012

Under rating threshold (show) cant do shit without spending three weeks having to rest!

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(-1)

SilentShade1

Jun. 30, 2012

Under rating threshold (show) and there is no real tutorial, I have 350 Fine Blade skill, 211 Nobility, and yet, i fail 5/7 tries.

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(-1)

nikifor321

Jun. 30, 2012

Under rating threshold (show) well...i played this game like a 5-7 hours,an there is a dungeons, where i can enter with 500+ bravery. and i got 500 max...thats a bug or what???plz,tell me

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(-1)

SilentShade1

Jun. 30, 2012

Under rating threshold (show) I feel like this game would've been a lot better if half the time didn't have to be used for resting

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(4)

stinky472

Jun. 30, 2012

Under rating threshold (show) The Pet Protector games always reminded me of Japanese sim games like Princess Maker where the goal is to build up the character's stats by scheduling a variety of tasks. While I think the games are very fun, I think the ultimate weakness when compared to games like PM is that in PM, each path taken is kind of interesting: one could make a master cook and just be satisfied with that and winning annual cooking contests, e.g. Here it feels like there isn't as much freedom; the fact that the top comment to start with a sweeper being so important is an indicator; the game starts feeling too much as though there are very few power paths and that we must maximize as many skills as we can. In the future, I'd like to have a greater sense of freedom and more legitimate paths to form very interesting characters.

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(13)

scootacrazy

Jun. 30, 2012

Under rating threshold (show) i don't enjoy this game like i did the others.

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(2)

coolguy922

Jun. 30, 2012

Under rating threshold (show) so,i cam from heaven to save the people,and they still CHARGE me for training?

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(2)

Excruciatus

Jun. 30, 2012

Under rating threshold (show) My 1st playthrough was as a mage. The entire game from start to finish I only ever found a single weapon upgrade (reptilian staff from dungeon clear and that was a "reward" not found per se) for my class. Found a TON of melee weapons though, more than I could count. Might want to look at the loot tables, just sayin'.

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(3)

Developer response from undefined

You may have noticed your magical damage still scaled well. Melee focused characters are far more reliant on finding new weapons/armour to increase their power. A mage's base damage is a secondary effect of magic skill/smarts wheras a warrior's skill is only used to determine hit rates. While testing I actually enjoyed my playthroughs as a magic based character more. -T

mamypoko

Jun. 30, 2012

Under rating threshold (show)

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(-3)

Adnihilo9

Jun. 30, 2012

Under rating threshold (show) It'd be nice if we could see what our stats with things like hit chance, health regen, etc. Really annoying to lose a fight even though you have a lot more health and can do more damage just because of a ridiculous hit chance...

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(0)

dreadfulpain

Jun. 30, 2012

Under rating threshold (show) yay, images from wesnoth >.< hope u got permision to use them :p

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(-1)

nauris56

Jun. 30, 2012

Under rating threshold (show) HALLELUYAH!

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(-1)

Pibborn

Jun. 30, 2012

Under rating threshold (show) big stepback from the previous chapters

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(3)

SirKn1ght

Jun. 30, 2012

Under rating threshold (show) Wtf "MISS MISS MISS MISS MISS MISS MISS" Seriously?

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(-1)

coolguy922

Jun. 30, 2012

Under rating threshold (show) who knew that working as a street sweeper trains you better for explorations than a week full of training with the pros?

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(7)

StJohn

Jun. 30, 2012

Under rating threshold (show) How would one need 4 weeks of rest after one week of work?

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(2)

snarfle

Jun. 30, 2012

Under rating threshold (show)

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(-3)

Necronium

Jun. 30, 2012

Under rating threshold (show) An option to quick compare item stats would be nice. Inventory Vs. Equipped. Shop Vs. Equipped. Also, an option to take or discard loot (with item comparison) would be great!

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(-1)

zohan05

Jun. 30, 2012

Under rating threshold (show)

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(-4)

Polored

Jun. 30, 2012

Under rating threshold (show) What's the effect of the halo of light and the wings?

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(-1)

sammy2702

Jun. 30, 2012

Under rating threshold (show) Finally! Thank You!!!

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(0)

animalkid

Jun. 30, 2012

Under rating threshold (show) Wish i could set the A.I, I keep losing because I die when enemies resist all my magic, and it just waste my turns, because my strength is better. Some good settings would be reserve (uses magic everyone once and a while, just to keep it until the next battle), Aggressive (no magic) Magic ( alot of magic) or strategist (Uses whatever the enemy is weak against or stops them at the right time to delay their attack)

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(7)

Podolski1

Jun. 30, 2012

Under rating threshold (show) Which weapon is the best in the game?

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(1)

jmanmiccool

Jun. 30, 2012

Under rating threshold (show) for some reson i cant paly all the pet portector games but i tried them there all pretty good

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(1)

rehos

Jun. 30, 2012

Under rating threshold (show) help me....didn't works the arrow keys in the dungeons..... :(

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(0)

Elf_Assassin

Jun. 30, 2012

Under rating threshold (show) @SilentShade1 You get material through dungeons and exploring.

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(0)

Gavran

Jun. 30, 2012

Under rating threshold (show) Why do these Old Gloves go in the leg slot...? o.o

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(1)

SilentShade1

Jun. 30, 2012

Under rating threshold (show) ...How do i get material?

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(1)

Payneinsane

Jun. 30, 2012

Under rating threshold (show) Noticeable improvement from the previous games good job dev!

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(2)

Faeyline

Jun. 30, 2012

Under rating threshold (show) I'm probably missing some element of gameplay, but there is not enough material by far in this game to do anything for the town. Exploration or dongeon just not give enough gold or mat to do much, and raising scavenging and such just cost way too much.

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(1)

Molordias

Jun. 30, 2012

Under rating threshold (show) Been waiting for this game for a long time, and it didn't disappoint nevertheless a few suggestions. 1) I like the automatic combat, but have a setting somewhere so we can choose whether we want our characters to fight melee or magic. That way my mage doesn't waste time trying to whack the enemies with a staff. 2) What do the stats do anyway? There's absolutely no description. I can only guess as to what guts does. 3) No auto forfeit button in the middle of the screen. 4) Mana potions. 5) Have mercantile reduce buying prices too. 6) Have more lower level dungeons. We get only a couple before you throw us against elite monsters. 7) Have first aid effect potions, or put in an alchemy skill. Well that's about it, great game and hoping to see more from undefined in the future.

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(8)

bigmac4800

Jun. 30, 2012

Under rating threshold (show) i wish i could apply for a raise

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(2)

gimmethegepgun

Jun. 30, 2012

Under rating threshold (show) It really would be nice if we could tell what the jobs and trainings we don't have unlocked affect. Some jobs may be very nice, while others are crap, but we can't tell because we don't know what they affect.

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(1)

mickfrick

Jun. 30, 2012

Under rating threshold (show) ive got a pair of old gloves... for the leg slots. FITS LIKE A GLOVE.

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(1)

XanderA3

Jun. 30, 2012

Under rating threshold (show) lolololololoollolololloolololololololololololololol

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(0)

Dagny16

Jun. 30, 2012

Under rating threshold (show) Like a few people have said, the game really needs an option to make your protector favor either magic or melee in combat. I lost a lot of weeks because my mage kept trying to hit things with sticks. The stress system doesn't seem entirely realistic at this point. When the fate of the world is in your hands, you probably won't insist on taking a month off after every dungeon crawl. People in the real world don't need a week's vacation to recover from a week of work, so why does this guy? He strikes me as kind of a whiner. Finally, I was happy to see an option to play as a female character, but disappointed to see that there's no in-game difference except for the very slight appearance change. All of the pronouns in the game (except on the ending screen) are still male, the four classes are all depicted by male figures and described as male, etc.

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(3)

icare63

Jun. 30, 2012

Under rating threshold (show) Little problem : mage staffs have very poor magic damage and high physical damage ??? a bug ?? No weapons with good magical damage in the shop...

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(0)

fedeheart

Jun. 30, 2012

Under rating threshold (show)

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(-3)

deadlybeamer20

Jun. 30, 2012

Under rating threshold (show) Didn't save my game c:..... FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

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(0)

bittersweetmem

Jun. 30, 2012

Under rating threshold (show) I miss all the little things you could choose from in the first and second.

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(1)

bossx211

Jun. 30, 2012

Under rating threshold (show) i cant move in the dugeon

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(0)

spiritriser

Jun. 30, 2012

Under rating threshold (show) Oh, also, when it says 3 weeks left it means you have 3 actions... if you spend your last week in a dungeon, it ends the time as soon as you enter.

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(2)

vividnightmare

Jun. 30, 2012

Under rating threshold (show) I love the pet series, I just really wish the time limitation was removable so that I could play until I completely complete the game. Then at the end tell me how many weeks it took me to 'conquer the world' as it were. I hate how just as my pet is beginning to become awesome -times up- and thats that.

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(4)

NoRaptors

Jun. 30, 2012

Under rating threshold (show) Ironically, all the 'chaff' you cut out was most of my favourite parts of the game. Controlled combat, for one.

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(44)

Toope00

Jun. 30, 2012

Under rating threshold (show) You should do an online game.

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(-2)

frogfrogfrogfrog

Jun. 30, 2012

Under rating threshold (show) For battles this monotonous, it's better if they are auto. Yes it is. But it's not good that I'm forced to build both attack and magic skills because the AI insists on using both, because it seems like a game where it should be an option to build just one of the two, seeing as how there's a wizard and a warrior class that are each good at one of them. I suggest adding an AI preference option, "attack only" "magic if I can" or "mix of both(what it's doing now)" so that we can set the character to do what we've built it to do. (it should probably be changeable during battle since a character might be better with one but need to use the other on an enemy that's only weak to the other). Also, the battles need to be much much faster, since they're so monotonous and there are so many. As is, I feel that the game disrespects my time.

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(38)

LaBaDa

Jun. 30, 2012

Under rating threshold (show) by the way... even though my last comment seemed kind of negative, i LOVE this and, and the entire series! Just poking a bit of fun at the story in this one, but the advances in combat make up for that (no more 'miss', 'miss' , 'miss' for half of an entire battle that you should be able to win in a few turns XD).

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(1)

Ag3nt_47

Jun. 30, 2012

Under rating threshold (show) The chance of missing is way too high + the stress system is terribru.

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(-1)

gubunk

Jun. 30, 2012

Under rating threshold (show) I thought I was doing horrible, but my end score wasn't that bad. lol

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(0)

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