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the map editor have an... BUG!!!!!!!!! when i want to put some tiles or editing enemys and making something in the map... IT NOT WORK!!!!
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Protector III is, in my opinion, one of the best tower defence games ever. Now that it has a map editor, it's even better. The map editor is great, but has several glitches. In many cases when I play the map, monsters are "undefined" and only part of the map is showing. It would be great if you could preview the map as well. It is a great addition to a great game, but could use some bug fixes. 5/5 Awesome game.
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I have a suggestion: Wolves. Very good game, great AI, but a lot of glitches. I made a map and tested it, but when I uploaded it onto the editor again all the monsters said "undefined" in every box.
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easy way to in game badge on the actualy badge make a map with monsters give full gold and exp alowd with one hitpoint then upgread your units to gloious striker and that stuff
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lol tubby I was about ask that as well where the delete button for corners if we can't place more than 19 I need to delete the ones I have and make a new track layout.
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awww.. only 19 corners to a path? lol we need a good 50 corners if you're going to allow 20x20 maps. Why not confine them to the path and just do an enter exit point?
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Nice editor, but import doesn't work correctly. And saving maps would be nice. Gold and exp has to be changed.
Without bugs 5/5 - i hope you fix this.
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Good effort, but a few things left to be desired. In particular: (1) Not enough waypoints for more complex path. I would recommend waypoints are handled just like placing multiple units in the game: by holding the SHIFT key, with auto increment. (2) No way to see and/or edit waypoints. When I import my map back, the waypoints are no longer visible. My recommendation would be a mechanism that would delete all waypoint data. (3) Issues with importing data. In addition to waypoints, imported monster roster has its problems, too. Except the first monster, all others become undefined (the first monster only has a white square over its picture; no big deal).
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add thsi to the end xD:
Monsters!,2,5,0,0,0,0,0,2,20,20,1,1,0,0,0,0*15,38,Monsters!,2,5,0,0,0,0,0,3,20,50,5,10,0,0,0,0*1,26,Monsters!,2,5,0,0,0,0,0,2,20,200,20,400,3,0,0,0*15,32,Monsters!,2,5,0,1,0,0,0,2,20,100,10,20,2,0,0,0*1,41,Monsters!,2,5,0,1,0,0,0,1,20,2000,500,1,10,0,0,0
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26,26,26,26,10,26,26,26,26,26,26,26,26,26$26,5,5,5,26,26,3,26,26,26,5,5,5,10$10,5,3,5,26,26,26,26,26,26,5,3,5,26$26,5,5,5,5,5,5,5,5,5,5,5,5,26$26,26,26,5,26,26,10,26,26,26,5,26,26,26$8,5,5,5,5,5,26,26,26,26,5,26,26,26$26,26,26,5,3,5,26,26,10,26,5,26,3,26$26,10,26,5,5,5,26,26,26,26,5,26,26,26$26,26,26,26,26,26,26,26,26,26,5,26,26,10$10,26,10,26,5,5,5,5,5,5,5,5,5,26$26,26,26,26,5,26,26,26,26,26,5,3,5,26$26,26,5,5,5,5,5,26,26,26,5,5,5,26$26,10,5,26,5,3,5,26,10,26,26,26,26,26$26,26,35,26,5,5,5,26,26,26,26,26,10,26#350,0,2,13,2,13,0,5,0,5#2,13,2,11,6,11,6,13,4,13,4,9,12,9,12,11,10,11,10,1,12,1,12,3,1,3,1,1,3,1,3,7,5,7,5,5,2,5,0,5,0,5#2,13,2,11,6,11,6,13,4,13,4,9,12,9,12,11,10,11,10,1,12,1,12,3,1,3,1,1,3,1,3,7,5,7,5,5,2,5,0,5,0,5&5,175,20*50,39,
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I have this huge problem.
If i make a level, export it, import it and then do somthing, or nothing at all... and then export it again, the level changes into somthing some-what similar to what i made.
A lot of the tiles and waves change when i try to export somthing twice.
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1,1,1,1,3,1,1,1,1,1$1,1,3,0,0,0,3,1,1,1$1,3,3,0,3,0,3,3,1,1$34,0,0,0,3,0,0,0,0,0$3,3,3,3,3,3,3,3,3,0$4,0,0,0,3,0,0,0,0,0$1,3,3,0,3,0,3,3,1,1$1,1,3,0,0,0,3,1,1,1$1,1,1,1,3,1,1,1,1,1$1,1,1,1,1,1,1,1,1,1#350,0,0,5,0,5,0,3,0,3#0,5,3,5,3,7,5,7,5,5,9,5,9,3,5,3,5,1,3,1,3,3,0,3,0,3#0,5,3,5,3,7,5,7,5,5,9,5,9,3,5,3,5,1,3,1,3,3,0,3,0,3&10,1000,20*10,3,Monsters!,4,2,0,0,0,0,0,1,20,20,99999,99999,0,0,0,0*10,2,Monsters!,4,2,0,0,0,0,0,1,20,20,99999,1,0,0,0,0*10,2,Monsters!,4,2,0,0,0,0,0,1,20,20,99999,1,0,0,0,0*10,2,Monsters!,4,2,0,0,0,0,0,1,20,20,99999,99999,0,0,0,0*10,2,Monsters!,4,2,0,0,0,0,0,1,20,20,99999,19999,0,0,0,0*10,2,Monsters!,4,2,0,0,0,0,0,1,20,20,99999,1,0,0,0,0*22,2,Monsters!,4,2,0,0,0,0,0,1,20,20,999,100,0,0,0,0*7,2,Monsters!,4,2,0,0,0,0,0,1,20,20,99999,30000,0,0,0,0*3,2,Monsters!,4,2,0,0,0,0,0,1,20,20,99999,2000,0,0,0,0*1,2,Monsters!,4,2,0,0,0,0,0,1,20,40,99999,99999,1,0,0,0
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I keep making maps, but when I try to export, it tells me that I forgot waypoints. What am I doing wrong? I have an E at the beginning arrow, increasing numbers at each place I want them to turn, and an X at the end arrow. ...quoi?
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MY complaint with the waypoints is that you can't set more than 20 for a path. I was doing a traditional double-spiral, but only have enough waypoints to fill about 65% of the spiral.
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Maggotheart Levelbug35 May. 09, 2009
How can there not be any way to delete waypoints? --- Place the same waypoint again in the correct position and it leaves the incorrect position.
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Import map feature doesn't work well. You open the "Edit Enemies" menu and waves 2+ become "undefined" for all fields and you can't edit.
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If you want to make a map, make a path, put 2 arrow things depending which way ur path goes at the start and end then put the 'X' at the end and 'E' at beginning it should work, took me a while to figure out :/
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try this ^^ 2,2,2,2,2,2,2,2,1,2,2,2,2,2$31,31,31,31,31,39,31,31,31,31,31,31,31,31$39,39,39,39,39,39,39,39,39,39,39,39,39,39$3,3,3,3,3,3,3,3,3,3,3,3,3,3$4,0,0,0,0,0,0,0,0,0,0,0,0,4$3,3,3,3,3,3,3,3,3,3,3,3,3,3$39,39,39,39,39,39,39,39,39,39,39,39,39,39$3,3,3,3,3,3,3,3,3,3,3,3,3,3$4,0,0,0,0,0,0,0,0,0,0,0,0,4$3,3,3,3,3,3,3,3,3,3,3,3,3,3$39,39,39,39,39,39,39,39,39,39,39,39,39,39$31,31,31,31,31,39,31,31,31,31,31,31,31,31$1,2,2,2,2,2,2,2,2,2,2,2,2,2$1,1,2,2,2,2,2,2,2,2,2,2,2,2#350,0,0,4,0,4,13,4,13,4#0,4,6,11,6,10,6,9,13,4,13,4#0,4,5,8,13,4,13,4&5,9999,100*99,40,Monsters!,4,2,0,0,0,0,0,1,2,99999,99999,99999,999,0,0,0*1,2,Monsters!,1,1,1,1,1,1,1,3,2,99999,99999,99999,999,1,1,1*1,2,Monsters!,4,2,0,0,0,0,0,1,20,20,1,1,0,0,0,0*1,2,Monsters!,4,2,0,0,0,0,0,1,20,20,1,1,0,0,0,0*1,2,Monsters!,4,2,0,0,0,0,0,1,20,20,1,1,0,0,0,0
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Very buggy. The images of the enemies start becoming white blocks after I open the "edit waves" more than once and the values become "undefined" (such irony). I have no way to set their sounds either. And winning a custom map will actually make you lose.
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this lv is made by maggotheart very good lv
15,15,15,15,15,15,15,15,15$15,3,38,3,3,38,3,3,15$15,3,15,15,15,15,15,38,15$15,38,15,45,3,3,15,3,15$15,3,15,66,46,3,15,3,15$15,3,3,43,3,3,15,38,15$15,15,15,15,15,15,15,3,15$38,3,3,38,3,3,38,3,15$66,15,15,15,15,15,15,15,15#350,0,0,8,0,8,3,4,3,4#0,8,8,8,8,0,0,0,0,6,6,6,6,2,2,2,2,4,3,4,3,4#0,8,8,8,8,0,0,0,0,6,6,6,6,2,2,2,2,4,3,4,3,4&10,200,11*1,18,Cain,3,1,0,0,0,0,0,1,20,50,10,25,0,1,0,0*1,7,Cains Corpse,1,2,0,1,0,0,0,1,20,100,20,50,0,1,0,0*1,3,Cains Skeleton,4,5,0,0,1,0,0,1,20,200,30,100,1,1,0,0*1,9,Cains Spirit,5,2,0,0,0,0,0,2,20,400,40,200,2,1,0,1*1,10,Cains Skull,2,3,0,1,0,0,1,3,20,800,50,300,3,1,0,0*1,32,Cains Essence,3,5,0,0,0,0,1,2,20,1600,60,500,4,1,1,0*1,38,Cains Remains,1,2,0,0,1,0,0,1,20,3200,100,600,4,1,1,1*1,39,Cains Grease Spot,4,2,0,0,0,0,0,1,20,4000,200,700,5,1,0,1*1,20,Cains Soul in Hell,2,3,1,1,1,1,0,2,20,5000,300,800,5,1,0,0*1,18,Cains Brother,3,1,0,0,0,0,0,1,20,6000,500,900,5,1,0,0