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Consecreation helps the unit to beat enemies that have a strength against its element. Example: If you use consecration with a cold unit, it will do more damage to enemies with a strength against cold.
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Even at "speed up" and lower quality settings, it still takes several seconds for a wave to complete. An even faster speed would be nice.
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My advice. Ignore the melee units, they can't attack flying units and therefore do nothing but suck up experience your range characters need. Instead invest all of your points into either archery or magic. When you look at the scout bar. Don't worry about what the enemies are weak to. Look to see if there is any element on the map that none of the enemies are strong against. There's usually at least one, and about 80% of the time that element is fire. If you up your ranged or magic skills. You should be able to take out all the enemies on the map with just a couple basic units.
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great game, but I wish the units changed when you upgrade. It can be hard to remember who you have upgraded when you have lots of units
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I feel like the Talents should be ordered better. Also, put mouse-overs on the stats screen for the units. It would be nice to know the names, tree, and faction for each. I just wish that there was more information!
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Kong should make a forum for this game, where we could post tips, what protectomons do, etc.
Thumbs up if you think its a good idea. Thumbs down if its bad.
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@R1CExTHUg Leadership makes units cost 2% less gold to level up, tactics makes them need 2% less experience.
@Walaho Only certain units can steal money. The only one I know of for sure is the guild's gentleman.
2kingguthixx You cant sell units. You have to plan ahead with your layout. You can dismiss heros from the hero screen.
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To get easy badge:
Play Ruined Smithy(First level), line up 3 footman units, upgrade top row of skills for first unit near the entrance(Has passive critical strike bonuses), add another footman to clean up the mobs that get past, and keep upgrading down the line from closest to entrance to furthers from entrance. Doing this got me a total of 29 crits in one attempt.
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If you aren't getting the BotD, go to the Stats screen by going to the world map and clicking on the shield in the upper-left that says "Stats", make sure you are connected to Kongregate by checking you have a green plug above the chat box, click on Achievements so it is showing the red star over the BotD, take a screenshot, and then report a missing achievement. Kongregate staff should give you the badge and the points for BotD sometime in the next day. Even if they award it to you AFTER the time officially ends, if your screenshot show a red star over the BotD they will award you the bonus points.
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This game fits perfectly on my screen with a Hulu video playing next to it with 0 pixels to spare. Coincidence? I think not!
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this is a really good game. good upgrading the levels on your heros and character, different quests as well as the story mode. after finishing this game i still play. however i was wondering, is there going to be a protector 5? i really hope so.
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more in-depth help; use 2 of the starting heroes constantly (fire/energy) and get a third one of different element which has a basic range/mage unit. (I went for poison thief/augmented) repeat the first 2-3 missions 5-10 times so you have a good advantage. put some points into wisdom and everything else into range/magic damage. use items that change element rather than getting a lot of heroes. Jonas Expedition usually finds crappy items, so don't expect much of him. when units level up, buff crossbowmen's slow (ankle shot) and the mage's debuff; these two skills are amazing for killing. make other units more focused on damage. don't count on Melee units much. save consumables for big missions. (over 20 waves) this setup should make you slide through the game without losses. if the mission has many different enemies (different elements) just look for what element has the least "strong" coverage and use it. hope it helps.
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@Pieface2 :
as far as I remember from Protector 3, Consecration lessens the effect of the enemy's Strength; ie. if your unit has Fire element, and the enemy's strength is Fire, then your unit will have less damage penalty to it with consecration.
hope i remember right
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It is so sad to see that there is no impossible badge for completing stuff other than the main story. If would be really great and a good incentive to get all of those 100 talents.
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I have been playing the protector series for a long time. I love this new one. Seems like the leveling up of all aspects of your game play could take a year.
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To the Dev: Pleas fix the horrible clicks needed to Upgrade units. Click Unit Tile, Click to Skills Page, Click Upgrade, Click Close - Loop. When you have 5+ units to upgrade, this becomes a *nightmare*. There is plenty of room - put the upgrade box further from the unit. Next, have only 1 page for the units - just make it bigger. Give hot-keys to upgrade 1 (top), 2 (middle), 3 (bottom) would suffice as only 3 upgrades are available at any one time. Also, a hot-key to close the box would be nice (if it's not moved/adjusted from the unit) as clicking on that little X after an upgrade gets old fast. I would also greatly appreciate my units having an XP pool or just use Gold to upgrade as it's impossible to (roughly) evenly distribute unit XP. This causes early units to be tough and later units to blow goats and not deal sufficient damage to enemies to slay said enemies before reaching the end. These flaws force me to believe that you do not play your own games. I hope that’s false.
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Fantastic Game, the continual innovation by Undefined is truly phenomenal. However, as has been mentioned repeatedly there are a few minor flaws:
1) There is only one level of fast forward, so the game can get tedious on longer levels and slow waves. 3 speeds would IMO be ideal, with one ultrafast setting.
2)The loot system would be vastly improved with a sort option and, if possible, a larger inventory screen, most likely as a separate menu.
3) The awards, while very cool, are horrendously unorganized. It's difficult to find specific award types, so organization into categories such as *storyline quests*, *hire x amount of units*, *use skill X amount of times*, and etc.
4) More detail in the Protectorpedia. Many skills are very vague and questions are asked about stealing and consecration frequently.
If possible it would be great to see these addressed in some way in an update, but if not, they're just things to keep in mind for Protector V.
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"kongregater" awarded for playing on kongregate.....best skill ever. so sick of things on armor games that you can only access if u play it there
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http://spreadsheets.google.com/ccc?key=0AixHBby1dokrdEFTQ0I4dTdYQXZwei1fOGhTcFE5TkE&hl=en Simple guide I made for listing what each unit does. Gives an overview of all the stats/specials of each unit, and then individual sheets which essentially give the upgrade path of each unit. Not perfect, but hey its something. Please vote this up so my tedious work wasn't in vain.
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Best TD ever! I completed all the achievements on Nov, 8,2010 and I am still playing the same game trying to unlock everything. I have close to 25 hours into the game and can't get enough. Very fun and rewarding! Please don't stop making Protector games.
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First of all i want to say i love this game :D. The one problem i have though is that swordsmanship seems completely useless in any of the normal quests. I'm not sure if they are randomly generated but having 0 effect on flying when half the waves are flying units makes them quite ineffective.
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Suggestion: Make it so that after you finish upgrading one unit you can just click on another to upgrade that one instead of having to click the X and then click the other unit.
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@BrandonH72 I like that idea, but I'd also like to suggest adding an option for first, last, unaffected, strongest, and weakest.
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Suggestion: Give Melee units minor alternate abilities to overcome their extreme weakness in range. Allow them to be planted on the Road whereas ranged/magic units must be on defensive ground. Units on the path don't block the enemies, just gets them closer. Give some Melee Units longer range. Allow some melee units secondary weapons giving them a half or less attack against flyers. Give some melee units a skill that gives them a weak magic attack that is only used against flyers. Real life doesn't offer to many examples of Melee vs Air combat, but I hope these options might allow something.
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I would really appreciate some way of sorting items, as wading through a pile of 100 items to figure out which ones I want to equip and which ones may be useful at some point and which ones I'm better off selling. I'd suggest a sort function based on what stats it affects (ie, sort from highest tactics boost to lowest). Also, if I could "favorite" certain items so I could find them more easily, that would be great as well. With so many identical icons, it can be frustrating mousing over every single thing in my inventory to find that one hat that gives me a +5 tactics.
Also, organize talents better. Either organize them into groups of how you get them (storyline, scrolls, etc.) or alphabetically, or by effect. It's really frustrating to mouse over every talent to figure out if I have bought a certain scroll yet.
Still a great game without these functions. I enjoyed it even more than the other protectors. 5/5
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Very well caried out. The hero/xp mechanic is a really nice addon. A tip: item management needs a lot of work. For instance, adding a sort button to the item list: sort by value, sort by: change element. Sort by: spellpower bonus or specialism bonus etc.
Also: add a 'favorite items for this hero' option. I find I'm switching between the same 5 items or so, would be very useful.
Vote up if you'd like these tips to be added into the game! =)
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Other issues include:
- The inability to see a unit's upgrade path until you have actually purchased the hero, started a quest, and placed one of the units. This is terrible.
- Lack of explanation for what certain special abilities do. What the heck does "Absorb" do? What is "Consecration"? etc.
- It would be nice if clicking on one of the left-hand menu items on the map-screen automatically closed whatever screen you were currently on rather than being disabled until you closed the screen you are currently on.
Just some constructive criticism. :)
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General, shoul we keep our well trained soldiers and archmage for our next battle?" "Nahh!!! Fire them, and pick some new random fools, is time for their first battle!!" "But sir! It cost a lot to train new people! It wold be better.." "SHUT UP!! WHO'S THE HERO HERE?!?!?!? I KNOW HOW TO DO MY JOB!!!" "...yessir...
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Good game, but sorta unbalanced. The more you progress in the game, the less you can use melee units, 'cause one single wave of flyers can kiss your ass goodbye. And really, latest missions have plenty of flying units, so you'll never go melee. And that's too bad 'cause reapers are AWESOME.