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This game is so awesome, although I'm partial to the later versions with a fast forward. Still, a very well designed and balanced game. Worth a shot!
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It's LAGTASTIC!! Also, if a Wizard is such a pretentious prima donna that he won't stand on the grass, I don't really want him working for me. Must have a really strong union. I typed all this while the stunningly boring battle raged on above me.... Wonder what's on TV?
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Strategically, you should start putting your units late on the track, so that any new units get a chance to train, but then you have to wait for the enemies longer. A game so slowly paced you sacrifice strategy out of boredom is kind of failed...
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And after so many years, there is STILL no fast forward button? You - the developer - must have heard by now of the game's lag and very slow play. Time to add the ff button yet?
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Besides minor nuisances like no speed-up button, this game suffers from being very badly thought through (despite all the boasts about deep strategy). Numerous options like specialist levels on Dexers are mathematically just inferior and never, ever worthwhile. Even potentially cool towers like Necros are often similarly worthless for their price when one actually crunches the numbers. The result is that nearly every level is best approached with a mindless swarm of low-level generalist mages of mixed colors with 1-2 specialists per color at the entrance.
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I bored with this game quickly. It goes way too slow and I feel how long the waves are start out too long. It took quite a while to even just complete the 5 maps needed for the badge… I also don't feel it gives much explanation what the symbols mean for the monsters strengths, weaknesses and immunities. It just gives symbols and leaves it up for interpretation, which was fine when I just figured "ok purple means it's weakness is purple. Got it." But then that got confusing when there were two purple symbols (different) with one in the weaknesses and one in the strengths. I never really figured out what each meant. I kind of assumed that maybe one was from the generalist upgrade path and one for the specialist or something like that. 3/5
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After about 1 hour: 4 maps completed, easy marathon to go.
After 2 and a half hours: 4 maps completed, easy maraton for the next time. It;s not "I want the daily badge" anymore. It's "I want to finish this @#$%! stage!!!"
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I realize its an old game, but the difficulty gets ridiculous very quickly, and as has been pointed out, there's some very basic features left out that could make a big difference.
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The game is an abomination of a tower defense. I know better tower defenses that came out long before this game. The only reason I'm here is for the most tedious of the "Badge of the Day"s.
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How to win the legendary protector badge: 1. NEVER buy an advanced unit 2. focus your skill tree advancements to fill all four of the ordinary wizards first then pick teacher then put a couple in dexter and one in paver.
3. there is only one level that needs paver it is a hard level on the right side of the map save that for last. 4. Put a purple and a green at the opening of the level and level them as specials only everyone else gets reds and generalist use dexters sparingly. 5. keep in mind that there is absolutely no rhyme or reason as to how the levels are named easy to hard
some of the easiest levels are named hard and for me the hardest level was one labeled as easy called shoreview inn. hope this helped
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To everybody that's dealing with lagging issues, there is an easy fix. Right click on the game, pick settings, and allow chat.kongregate.com into your local storage. For some reason, this fixes it right up.
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This game once allowed to see the description of all waves. Where did this feature go? Without it the game isn't fun anymore.
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I like the fact that there is no fast forward button. It makes me think harder about how to kill them faster so it doesn't take so long!
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What is the reason of the names? Maybe if there was a group of 4 people on a mission then there is a reason for the names but when you can have up to 25 or more wizards and etc., the names become pretty much insignificant.
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This game gets a 1/5 i played it loved it and then i did a marathon and found out i wasted half an hour for something that evnetually is impossible to achieve, there i was at wave 40 and the boss absorbed necro dmg.. there i was with 6 necros.... in this case not being able to sell just really ruins the game for me since i cant beat this guy and i had no way of knowing my necros would make him invicible..
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There used tobe a speed up button and you used to be able to check all the waves right from the start. Why the feck have these gone? :|
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i beat all the maps! 16hours and 18 minutes. Never used special units (except to get the achievement.) Final map is easy. Don't use poison units at all. focus on the entrance ways and copy what you do for both sides. Later on, copy what you did for the bottom sections as well. Mostly use fire units; use ice and energy units for the other portion. So, 2/3 fire and the other 1/3 evenly between ice and energy! NO POISON!!!
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I love the "Time Wasted" stat on the map menu, fantastic :D
Very nice game, nice music, but, as everyone here said, it would be much more appreciated with a FF button.