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i think the pike and the warhammer images for the achievements are switched...
well im actualy sure they are switched
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This game discourages player to kill monsters because there are no marks for killing monsters and the more monsters you encounter, the lower marks you will get. You will cost your hit points and potions through killing them.
So.... level is not important, you just need to collect treasuressssssssssssssssssssssssssssssssssssssssss.
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very nice, simple enough to understand it it 5 seconds, entertaining( or addictive?) enough to keep playing for hours
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Ok, so right now it's an average game, but the room for improvement is neverending.
As suggested, implement a freeplay mode, and give the achievements a purpose, just like suggested. Give the game some more variety, as in using different tiles and such. Also, this game lacks something very important. I don't know what it is, but it's something that a lot of great games here have. I would also like to know what tools you used to create the game. Good luck in the future!4\5.
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Looked into it, anyone having problems with the keys sticking on kongregate it's most likely due to security settings on your browser. The game works fine for me now. You either have to turn off protected mode, or likely the better option is to add kongregate to your trusted sites.
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I wasn't sure whether the hit rate was ok or not. But when I face a lvl 5 wolf and have a 7 shield, 6 sword, had 3 strengthening potions and have 11 health potions, and LOSE, I feel that you HAVE to increase it, or at least add something to make it more likely. Higher levels are just too draining
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Have the same problem with this game as I have with a number oif flash games. I'm not sure why but the keys tend to stick when pressed, making the game rather unplayable.... which is sad, it looked like fun.
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This is a great game but dammit! i keep walking in one direction on its own! I keep running into enemies that are impossible to beat cuz im not strong enough yet. I call it sticking directional butttons...
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Why in all of your games the hero kneels to pray to God after victory? what if I'm buddhist? what if i don't want to pray because in the movies that's always when the bad guy gets back up and deals an unfair blow
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Sry for a 4/5 but this game needs some kind of radar to find your quest. I was like yay I got a lvl6 shield and sword,13 heal potions and now to kill the green dragon. I kill it, but later i find out that it were a wrong dragon.... FAIL. Seriusly give us a chance to find the quest.
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I'm having a little trouble with directions... every now and then, the keys get sticky, and my hero goesd hurtling off in one direction (or even diagonally) and there's nothing I can do to stop him...
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I think the pike and warhammer got mixed up. Anyway, it's fun for killing time, but there's really no progress, just repetition. I love the achievement screen though, much more interesting than filling a list.
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i Love the game i wish there was a level system though so that fighting monsters was useful instead of just walking past. Also can you increase the hit rates becuase i find that im constantly missing on mobs and using all my hp pots :C
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Too short / simple, but I'd LOVE to see an expanded version (A full adventure done like this would be awesome). I also really like your new art style (Much better than the vectored style) 5/5
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Super fun, fast gameplay. I really enjoy the light pace and simple approach to grinding. As others have said, if the game had a more persistent structure where you actually explored and the items were more meaningful, this game would be off the charts. Very nice so far.
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As comments have said, a bit more depth (upgrades, etc) would be cool. But please, please do not overdo it! A solid system to provide cross-game continuity and motivation to keep on playing is what this game needs. Not many complex systems that will involve a lot of micromanaging and keeping track of. This has been, in my opinion, the greatest downfall of all of your games since Protector 3. Just one or two mechanics that allow a sense of progress between games is all it needs.
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I love the core gameplay mechanics and would love to see you expand on it in a larger game project. Keep the mechanics fairly simple and streamlined, add things like upgrades, a campaign, etc., and put a lot of focus on keeping the user interface and gameplay experience polished and straightforward. You have a tendency to produce impressively complex game mechanics, then wind up with a somewhat crowded/unintuitive UI. I think scaling back mechanical complexity, focusing on the end-user experience for a bit, then start building on more of that complexity. Your previous titles are already some of my favorite Flash games, but I think with a little polish they could be some of my favorite *games*, period.
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@shiranaiJittai - Thats Half-Minute Hero and yes it is a rip from that but i must say its nicely done and its a nice 5 star'ed game
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Quick guide:
1) Primary goal is exploration. Find your objective. Don't go too far out of your way to attack monsters.
2) Level 7 sword and Level 7 shield both glow red. Get these if you see them. Stock up on health potions.
3) Don't attack anything until you upgraded your sword or shield.
4) Follow the coast and try to move so that the farthest part of the screen is the last square before water.
5) If your quest item/enemy isn't by the water. Oh well.
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Fun game for something put together quickly. Hope you decide to expand & improve. I'll prob'ly play some more, now that I've kinda figured out what's going on. Really like the achievement room!
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Theres not too many fun factors in this game im sorry. Leveling up is horrible. Ending the game in such a short period of time is contradictory to an RPG game.
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okay...I'm looking at the highscores and theres a guy with 111,121 potions found. YOU CAN'T EVEN TAKE THAT MANY TURNS TO FIND THAT MUCH.
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Really boring game, no growth, no real options. Poorly designed achievement section makes it difficult to sort through.
This game was not made to be played I feel.
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This game is really addictive. 5mins just turns into hours. I understand the constraints of the turn limit to limit game time and all but would really appreciate a radar of sorts to locate your quest objective. Maybe for part 2 if you're going to make it. and also love the achievements screen. A big relief from the usual lines of text or boxes. At least here you can see the hall changing.
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GET RID OF THE F*CKING TIME LIMIT!!!!!! I have yet to even FIND the things i need to kill in the time limit much less be able to kill them. And add a minimap, the only way i can navigate is just do rows up and down or side to side to make sure i havent already been somewhere. This game has great potential, but needs work.
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Would be nice, if new achievements get highlighted with a little glow, so you don't have to search them all. And of course some turn out for the achievements would be nice.