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Two options: either you should be able to play again previous missions or retry the current mission if you suceed, but didn't get all the coins.
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this is a really well done game. nice idea and the controls dont stink. the levels are tricky but if you focus you can put out the fire and get all the coins. all in all very good job.
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I thought that overall the game was fairly easy. Take your speed up to the top, add a point of tank capacity and then upgrade your jet all the way. Make sure to take out the edges of a fire where it hasn't caught on strong first and work your way back in. It's ok to leave a big burning section for a while as long as 1) it's not going to fall on you or explode and 2) it won't spread more places you can't get to quickly. I'd like to see the coins go away and be replaced by a system that rewards me for preventing fire damage. (After all, why CAN'T I pick the stupid things up after the fire goes out?)
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I love how the levels are all gasoline-filled warehouses, book-crammed libraries, or firework factories. I believe this falls under the Hollywood stereotype that tornadoes always hit trailer parks.
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I would like the ability to return to the main menu and a retry function. So I can go back and get the coins I missed. But instead I have to continue on.
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Fun. A little strategy is incorporated. And luck too. Sometimes I stop the fire - just so it can spread to another direction so I can collect coins then extinguish easy. Enjoyable and fun. Limited maybe due to few upgrades and few maps. Maybe making an editor wherein everyone can choose and play with. Overall, I like it. 5/5
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Bonus level 17 only at Bored.com? Not a good idea, I don't fancy having to play all the early levels again just to get it.
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"I'm sorry but your son died in the fire"
"At least you did all you could"
"Yes, I was going to his room next when i ran out of water and had to refill then i saw that you had valuables so i stole it from you....I'm sorry for your loss"
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It's ok, although the goal of collecting coins seems rather infuriatingly at odds with the goal of not having everything burn to the ground. The upgrade system is rather pointless since you can replay levels whenever you like.
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good concept. level design could use some improvement. most levels are easy if you go after the fire first and collect the coins after you isolated it (for which reason the coins do not provide the extra challange they intended to anyways). solid 4/5 imho.
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I found it amusing how the best strategy on a few levels was to bluntly run through the fire... :P At first, I thought health bonuses were useless, haha!
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Lol,on the mall lvl let the fire reach the fireworks shop.Its even laughable.
Also,why is a fire fighter as the choice of coins or fire?He was created to destroy fire.He should get coins from beating fire cuz hes *being* paid for that.
This game can really go great,with a bit of messing.
Ohh and NeytanO you cant let the fire reach a certain point of damage.If it reaches you lose the lvl.
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I have a strategy...if anyone cares....just keep the fir in one area/room and keep it there until it burns up all it's fuel and goes out, or down to a small controllable blaze. I really like this game, anyways. I am going to give it 5/5.
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lol....i may only be at the title menu so i dont know it all....but wow...i think this game is gonna have GREAT music
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I don't know why everyone complains so much about coin getting, it's so easy, just go directly to extinguish the fire, but instead of instinguishing it all, leave 1 tile burning, pick the coins(on the first levels you can pick them all easily), and then finish the level, 1 tile burning takes a while to spread, just take rid of fire's spread
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Tip: Coins are not gone forever once you pick them up. To farm coins start from the beginning and collect coins in each level. Then die and pick to go back to the main menu. Don't bother with going for coins when you are trying to get farther in the game or you will most likely lose the level.