Under rating threshold (hideshow)
A very good game, just the right difficulty as a bullet hell game. I really enjoy it, but could you possibly add more "specials"? As in more then just that little shield. Other then that, it's amazing, though.
Under rating threshold (hideshow)
Great game and time killer just one small issue and that's the magnets. Even at Max you still need to be very close for it to "Suck In" the loot. Also once the loot is going towards the ship let it keep going towards the ship no matter where it's located on screen. Half the time loot that is already heading my way stops and continues south because I am out of range due to me being across the screen dodging bullets where the loot lies.
Under rating threshold (hideshow)
Overall a great game, but two complaints. 1: The way the ships explode leaving behind a blurred section of the screen makes it hard to tell where enemy shots are coming from, and makes the game alittle laggy. 2: The song gets repetitive.
Under rating threshold (hideshow)
Why have a limit on lives before a game over, when all that means is that you go to the main menu and lose no progress? Not that I think you should, but if not, then why not reset number of lives at the start of every level?
Under rating threshold (hideshow)
i'm assuming you chose the layers of images:
from highest to lowest
1 your ship
2 enemies and their bullets
3 treasure and your bullets
4 explosions
this way you can still see everything but you won't be blinded by them
assuming your point is that I _should_ have put the player-ship above everything else to increase it's visibility: I think you might be right, and in fact it is above _almost_ everything else. I wanted some of the smoke and explosions to go over it so it looked like you where 'immersed' in the action, but in retrospect that might have been a mistake.
Under rating threshold (hideshow)
Upgrades. I like upgrades, no question here. It's just that upgrades here make almost no sense. One upgrade for each direction, firing/movement speed, rockets, shields, all cool.But if you can max out all guns almost immediately, and it doesn't make much difference, it's as if there weren't any upgrades at all. Magnet maximum range is also too small. With bullet hell you often get stuck in one place, and often have no way out without hurting your ship due to lack of spread shot.
Under rating threshold (hideshow)
I can't get past level 8 for the life of me. Great game but very hard to distinguish yourself from th bullets coming at you and create a strategy to actually dodge them, alot of it ends up being luck. I would trade in the repulsor for a wide beam screen clearing weapon in a heart beat like in common bullet hell shooters. I also don't get the criteria for getting the shield and an extra life? It seems to just happen randomly and in those situations I get lucky and have been able to pass levels. Love love the game. Suggestions for next one, different special weapon, armor upgrades and different types of weapon options(scatter,beam lazer,you know what I mean) for more variety. I'm not gunna give up till I beat this
Under rating threshold (hideshow)
whoah i gotta stop playing this game it makes me partially lose consciousness- i just can't take anything in and lose all my peripheral vision. This makes me die in this game too. I think this means the game is too immersing.
Under rating threshold (hideshow)
Great game in terms of look and feel, but if you run your mouse outside of the flash movie area your ship will change directions and move fast in the wrong direction. I would suggest that if the mouse gets moved out of the play area the ship either stops moving or moves towards the spot the mouse disappeared not the top right corner.
I did think about something like that - I didn't do it 'cuz I've tried it in previous games and it's surprisingly hard to estimate exactly where the mouse pointer exited the window, (think about when you're moving the mouse really fast and so it jumps many pixels per-frame). I'm not saying it's impossible, but I havn't yet found a foolproof method....An alternative solution someone suggested would be just to add a border around the whole game...a third solution might be that adobe add flash-player support for windowed mouse-capture.....I'll try some/all of those solutions next time around.
Under rating threshold (hideshow)
fine game, but there is to much on the screen to really realize whats going on and if you managed to go through the masses of enemies the "boss" is just a piece of cake...
Under rating threshold (hideshow)
I wasnt sure if this was a sequel until i checked the name of the game i had previously played but awesome sequel alot harder then orginal only thing would be nice if you could get a armor upgrade thank you Vibe13 5/5
Under rating threshold (hideshow)
I'd suggest allowing the special, be it anything, to be fired by pressing space which allows you to play comfortably one-handed when using WASD-controls, rather than being forced to keep your thumb under your hand or using both hands.
I can understand your point of view however for me the desire to do the pixel-fx was the inspirational starting point for the whole project, (and I've only just got started on that front I've got plans for a lot more pixel-fx building on my existing codebase)....the thing is I _could_ have made a 'functional' shooter with minimal fx (and that's definitely something I'd like to do someday), however it's just not what I wanted to do right now 'cuz I feel that approach is currently very well catered for in lots of other flash-shooters.
I realise that I need to work on ways to increase player/enemy-visibility, but I get the impression from the feedback I've received that a lot of people do appreciate the anarchic visuals....you know in the final analysis _all_ fx are 'unneccessary', we just put in the ones we (subjectively) think will look 'right'.
Under rating threshold (hideshow)
An amazing game. The controls (I used mouse) are great. The defensive/offensive radial power is a fun way to wipe out clusters of enemies and a great saver if I get surrounded. Near the end of the game it becomes mandatory to use it every few seconds. And of course everyone likes buying upgrades. But I had bought every item by level 10.
I really like the high level of difficulty, but between ship bullets, dead ships warping in and out, my bullets and money that I am trying to collect it can become impossible to see what is going on. I would have to use a
Under rating threshold (hideshow)
Fun game, was gd. But like other people say, when you want to focus on making the game challenging, chill teh f_ck down with the graphical fx, cowboy! Even though they are nice :)
4/5
Under rating threshold (hideshow)
I really enjoyed it, but I'm quite annoyed that it sets everything back to 0 (including medals) once you've beaten the game. Yes it's registered my highscore, but if this game gets badges and there's one for completing the game, I now have no way to prove that I've done so. I really don't want to go through all that again anytime soon. I hope that there's something not immediately obvious that is keeping track...
Under rating threshold (hideshow)
Loved the 1st one - Love this one - More upgrades for V3 please (there will be a v3 wont there? Please!). Must kill more aliens.
there will definitely be a v3 at some point, but not for a little while 'cuz it took a lot out of me making this one and I need to do something different for a while just to recharge my enthusiasm.
Under rating threshold (hideshow)
As long as you don't approach this as if it were a bullet hell, it is a great game. It did irritate me that my ship was larger than one pixel, but I got used to it.
Under rating threshold (hideshow)
Great game... Made me sweat as hell. Gosh, if it weren't for that shield power up, I would be dead as hell. In the later levels the thing that cuts my breath is to find another shield before the one I have ends.
Under rating threshold (hideshow)
It's quite a fun timekiller, however I think it would be nice if there was a recharge meter for the repulser. Also a few moar upgrades couldn't hurt, I've bought all of them and still have three levels to go.
Under rating threshold (hideshow)
4/5 A good top down shooter. But the visibility makes the gameplay change in later levels from skilled to just having luck. Impossible to get through the game without getting frustrated in the end.
Under rating threshold (hideshow)
Realy , there are too many objects on the screen. Enemy bullets with diffrent colours, multiply bonuses in diffrent colours, plenty of themgame is not playable this way . I often cant tell a diffrence between what to avoid and what to collect. From level 9 its totaly random ,i like tthis type of games but this one is not what i like. Previous version was better.
Under rating threshold (hideshow)
Maybe I've just been a little spoilt by other bullet hell titles, but the ship you control feels way too big to dodge in and out of enemy attacks. I mostly enjoyed the game though, otherwise. 4/5 for an entertaining little title.
Under rating threshold (hideshow)
Fun. But your ship is so big. In most bullet hell games, your ship is tiny, often just 1 pixel for the hitbox. Here, you're so big there's often no way to avoid being hit. Not bad, but not being able to dodge made me give up about halfway through.
that seems to be way it works with most flash shooters...when I first started playing flash games I thought it was odd too, but now I'm used to it and I can see the sense in it.....anyway your score drops to zero, so if you keep losing all your lives you're never gonna get a highscore
Under rating threshold (hideshow)
Not my cup of tea. I rarely get into these bullet hell games because I always run into the same problems - mistaking powerups for bullets and vise versa, so I either try to collect bullets or dodge pickups. Visibility in this one was worse than usual with all the smoke and blur effects. Very pretty, and I'm sure it was far from easy to program those effects, but they really did spoil things for me.
In honour of the work that's very obviously gone into the game and in recognition of the fact that it's a genre I usually don't enjoy anyway, I'll leave the game unrated so as not to pull the score down from where it would otherwise be.
yeah visibility is an issue I'll need to address in future games of a similar kind....thanks for recognising that I did put a lot of work into this, even if it isn't your cup of tea.
you're welcome :)
...thanks to everyone who brought it to my attention 'cuz it was actually a bug in my game-library code which would have afflicted all my future games.
Under rating threshold (hideshow)
Really good game 4/5 I like the "realistic" graphic detail beacuse in actual combat your not gonna be able to see everything. I would like to see more varied weapons though like maybe after you fully upgrade your front gun you could turn it into a laser. Overall though very good job.
more guns is always good :)
I thought about stuff like 'sidearm lasers' - little satellites hovering next to your ship which fire laser beams....I'd still like to try something like that in a future release...Apart from more gun-upgrades I also like the idea of some really powerful weaponry you can get as a temporary bonus (like a mega-photon beam or something....)
yeah I would have liked more upgrades - in particular people have mentioned the need for an armor upgrade. The thing is I got kind fixated on the idea that you should be able to 'see' the effect of your upgrade purchases, so if I was gonna support armor upgrades I would've liked to design multiple ship sprites which I just didn't have time for....I'll definitely get it into a future sequel.
you're right, the bosses are too weak: The thing is you can't grab any shield, medic or life bonuses during a boss fight....of course a better solution than weak bosses would have been to dispense some bonuses - like maybe if you could shoot off bits of the boss or if there where smaller enemies swarming around the boss, both of which are ideas I'd like to include my next starmageddon game.
Under rating threshold (hideshow)
This game easily earned a rating of 4/5 in my books(I rate hard, what can I say, I'm a critic), mag67's has it right on, developers, this is what a good retro shooter looks like. With elements of Galaga (the ultimate retro shooter!) and a little modern touch it's almost perfect.
Under rating threshold (hideshow)
Just a suggestion: possibly reset lives upon stage completion. Going into a new stage with extra lives is one thing, but getting through one by the skin of your teeth then having to reload/force a game over before making a serious attempt on the next is a little annoying.
Under rating threshold (hideshow)
Without a large number of shield powerups, you will be constantly losing a life or two every ten seconds in the last level lol.