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neat concept - needs a better tutorial about how to relieve stress on joints. Also, a "quick scroll" control for moving up and down the tower would be nice.
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Bugged out. I was building a tower with like a million connections, and at 815 m i could no longer build bars between joints, and around a minut later i lost without anything breaking or touching the ground.
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This game is very fun and addicting. Even just playing with the pieces making different looking buildings and not just as tall as you can go is fun. lol brings me back to the days of lego.
10/5
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V 1.2: Add points based on crash intensity, like speed which first hits ground, how many hinges break... And to accomplish, make a weight which the designer attaches to top or either side.
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lol i built a huge building then deleted the pylons connecting it to the ground... oh and i have a name for a badge 'we must build more pylons'... if u dont make a badge by that name... you fail at life.
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Great game! I love to just go crazy with the pylons!
As many of the other players suggest, some badges would be awesome.
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Great game, and I love the simplicity of it aswell. It does need some badges. I wish Kongregate would put them out more often...5/5, favorited.
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pointless game once you build for a few minutes, badges would help ...a lot....badge badge badge badge badge badge........please
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The highest scoring towers are the most boring ones.
I would like to be able to see replays of the collapses and the ability to zoom the screen out so that all of the tower is visible as it collapses.
5/5
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Really fun game. I found a super-strong tower construction method, basically just pile on as many joints as you can from the bottom up, and connect them to as many points as you can. I had a couple of the joints at the bottom break, but it didn't matter because there were more than enough to catch the weight. My tower even leaned right off of the screen and it didn't come down, the tower was strong enough to pull it back straight. got me 7th place because i got impatient
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Music, SUCKS. off, please. a bit better cursor detection would be nice too, coz ill click right on another joint to make a connection and it wont register, then stick it just off enough to make another pointless arm.
and you you gonna build a stable tower on two legs, dawg?!
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I love it, does every one use the 'classic' pylon shape. I prefer a kind of 8 point spiderweb style, and it got me 4124.
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Since the game is based on speed as well as height, it would be nice to have the arrow keys move the screen up and down, as well as the mouse. It takes precious time to move the screen up with the mouse, time that could be used for building! Also, I don't think of myself as "an compleetly idiot," and I do find that the controls seem a little glitchy, especially when I'm quickly trying to click from point to point. Perhaps add another high score, the number of pylons used?
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I can see adding another mode to the game: Jenga type mode, where you play against AI (that would have to be fairly decent). Each builds a pylon in turn. The last one to make a successful placement before the tower collapse is the winner.
Pretty decent game though.
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I'd like the ability to toggle the background off or at the very least make sure the tower is in FRONT of everything. It sucks trying to build sideways only to have that crane get in the way...
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Meh. Boring. It's not exactly a new concept either, bridge builder games have been around forever. It needs more than just a free "build as high as you can" mode.