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Over the weekend I made some performance improvements. Hopefully this should take care of the lag and framerate glitches some folks were experiencing.
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1.) Controls need work. I don't know how many times I died because I couldn't step off one block onto a half-width block below it, and instead went hurtling past it down into the abyss.
2.) re: guysmiley's comment: I didn't find it a terrible oversight that different blocks behave differently based on the (random) word. At first I was like, "This is totally bullshit," but then I modified my strategies to, for instance, leave certain blocks un-guessed at first, so I could still jump on them. It makes every playthrough of a level a little different, which is way more variety than you find in most games. I ended up really liking this facet.
3.) A map would be nice, perhaps accessed by the M key. Even if you want players to have to explore the levels themselves, you could implement a map of the places they've already been, hopefully including the current placement of blocks.
4.) Seriously, change the directional controls so you can make small steps/jumps. That was bullcrap.
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All in all, I really liked the game. The learning curve hit the sweet spot for me, even on the second and third playthrough, because the levels change depending on what word they have and when you guess what letters. I actually found it played kind of like nethack, where you can plow ahead guessing letters willy-nilly, in which case you will die more often or back yourself into a corner; or you can carefully consider each move and its effects on your environment, playing more slowly and more successfully. This game supports either approach (although obviously favoring carefulness in the later levels, which are pretty much impossible without it), and that's great. I'm gonna be playing this game a lot.
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Another note - music is freat, but a "mute" function would be nice. Also, the "footsteps" sound effect is annoying, and just sounds like the popping of a malfunctioning speaker. Finally, the random distribution of puzzles means that, in some levels, the letter block's different behaviour (dropping vs. staying in place) actually makes certain levels impossible. This seems like a pretty serious oversight - having to reset a level until you get a word puzzle that actually enables you to complete the level seems pretty amateurish for such an otherwise excellent game.
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Great, innovative game, bringing together unique elements from two genres for a whole new experience. One note - the challenging nature of the jumps is great, but the controls seem to be really glitchy, with frequent moments of shuddering ending with your guy in pretty random places. Same deal with pushing boxes - every now and then they just explode everywhere, scattering to the four winds - and never, predictably, when you'd want them to. If you're going to demand such precision from the player, you'd better deliver a control scheme that does the same, or it's just really frustrating. Other than that, awesome.
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getting blocks stuck on to another letter i found annoying and the fact that you cant reset it without wasting guesses makes it even worse
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the last few levels is really challenging! a wrong step and you have to restart again. better plan carefully before you activate the blocks
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NOOO! I have to download to play but I'm not allowed to download D= The comments saying it is so awesome makes me feel left out D'X
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needs a setting that if u dont have a bomb and u cant get to letters u need u would be able to kick but a weak kick though
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I love this game, and I would have given it 5/5 if it weren't for the fact that blocks get stuck or randomly kicked instead of pushed so that I have to restart the level because I just lost the only way to get the letters I need.
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There are some remarkable framerate issues that too frequently result in my falling off the screen and losing guesses.
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Its a surprisingly good game for a unity game, but it couldve been made as 2D as well. And there's a lot better 2D flash games out there than this, but at least the idea is fresh. I would rate it a 3.5 if that was possible but as it isn't I'll just refrain from rating.
And its not necessarily any more difficult for foreigners than english people, decent knowledge in english will be enough to help you guess what letters could, in the regular english grammar, fit where. Here in Finland the words have noticeably more vowels than consonants in them and a working way to start is to first take down vowels in the alphabetical order till there seem to be enough of them, but that works decently here as well.
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The game is good, but the level editor is the worst ever.
Nice music, animation could be better... An average game, 3/5.
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All I can say is - yeah, good idea, awful implementation. The developers of these games really need to learn how to do jumping!
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5/5 and downloading unity thingy for this game was worth it! Love how you created the levels for the letters, and how they drop..love it all! GREAT JOB!
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While the concept did not seem cool at first, this game is very cool. love the music, and appreciate the fact that it works with an xbox controller (intentional or not)
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Update: the level editor now saves your edits across browser sessions. (To access the level editor, go to the main menu and press E.)
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Nice spin on hangman. Very original. One thing, I'm not a fan of being able to hold down the spacebar and just run across the alphabet. It seems my choices should be more deliberate than that. Good job!
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I've added a couple new features:
You can now skip levels you have previously beaten by pressing L (however, it's not retroactive).
I've also hidden three bombs throughout the game, starting at level five. Bombs destroy blocks or fallen letters, and can be used to clear a path to a letter you need if you happen to have dropped something on top of it. Bombs can also be used to take shortcuts through puzzles.
Please let me know what you think of these new features.