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The ending was a tad disappointing. I kept thinking more was going to come after that last sentence, something profound. But it just hangs there... Otherwise, great game. I loved the music and the game play. Wall jumps were nice, and the time element worked well too.
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Using similar mechanics to Braid is one thing. Making similar aesthetic choices up to and including the use of music by the same composer/performer is a bit much.
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Don't get me wrong, this game is good... Well-designed, good atmosphere, good mechanics... It's just that it's Braid 0.1. It had a few puzzles that I did not see in Braid (the "transport yourself back in time to get around moving platforms" puzzles in 4 and 5 were good), but it's ultimately kind of a shame... It's too short, and doesn't do enough new things with the concept.
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And why would they want to transfer the game between accounts. Oh, wait, they just wiped all the comments saying how evident a copy of Braid this is.
I mean, come on, it's ok to use the same mechanics, it's even ok to use similar music. But paraphrasing the whole "turning back time and never make a mistake" thing was overboard. If only there was something new, something to add to the Braid experience, but as it is, this game is just a short and simplified version of the first couple worlds of Braid. Now let all the hate come.
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Too short. But every minute of this game was what browser-based platformers should be. I am SICK of platformers in 2D that can't even come close to getting walljumps right. You nailed it.
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Amazing concept, especially for a flash game. Only problem is the fact that here are only five levels... Do I smell Dusk 2?
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I understand Braid doesn't have a monopoly on any of the elements here, but why use similar music and color schemes and level titles? Why isn't it stated anywhere that this is a Braid tribute?
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Really good game, which it'd totally get full stars from me if it was longer. Also since you give the option to be saved from death with time rewinding, it's worth it to add a little more challenge to it, since we are able to get back from whatever situation with no frustation. The puzzle component was satisfying from the bits we saw. Props to the great music composer too.
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This game is... Brilliant. Of all the games of this sort, this is the most well done. I would love to see, at the end of a level, the option to play the level back all together, fitting the lines in the earlier levels, to do with being able to go back aND NEVER MAKE A MISTAKE.
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Dusk is a very unique game, which, in my opinion, is pretty interesting. The levels were hard enough to make me think, while not being hard enough to make me mad. 5/5. vote + if you agree.
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Please note: This game was just transferred between accounts, which means that comments/ratings were wiped. It's not stolen -- sorry for any confusion!