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Simple controls, great graphics, fun to solve puzzles. Not too challenging, yet not to easy either. Too short though! 4/5
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Wow love it! The concept of the game is great! I will definitely look forward to it being made. It has a very good start and with some story and a lot more levels this could be one of kongregates best!
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Wow, this is a great concept of a game! I can't wait for you to finish. Some music in the level select screen would always be nice. Instead of have a freedom room (34 stars), maybe that could be a portal to the next set of rooms. Different guns associated with different lights is a great idea, too. The opposite ball (the one that does opposite of all your movements, up = down) is a cool concept, as well as the fact that crates and even light boxes block gunfire. 5/5
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Not bad at all. For those stuck on the last star of 5, dash in and down, then use the light-generating cube itself as a shield. the gunfire will lift it a bit when you get right on top of the defense canon, which will let you grab the star and dash out.
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stuck on last star in 5. I'm sure I could keep trying to get the blocks stacked to block the light but not worth it given the flawed physics and control problems. Still a decent start but needs work. 3/5
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3/5 for having a solid basis for a game. More levels would, of course, be nice, but you'll need a lot of them. have you considered some sort of upgrade system? faster ship, more armor, that sort of thing. The shape of the ship seems to indicate an ability to pick up boxes somewhere down the line. Also, having guns associated with specific colors of light could give you a little more leeway in level design. It also opens up the idea of having colors of light mix to make new colors that might be connected to other guns. I hope to see more of this game in the future
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cool game, very promissing. give it some more thoughts and finish it please. you won't need a upgrade system, just more puzzles.
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3/5 for having a solid basis for a game. More levels would, of course, be nice, but you'll need a lot of them. have you considered some sort of upgrade system? faster ship, more armor, that sort of thing. The shape of the ship seems to indicate an ability to pick up boxes somewhere down the line. Also, having guns associated with specific colors of light could give you a little more leeway in level design. It also opens up the idea of having colors of light mix to make new colors that might be connected to other guns. I hope to see more of this game in the future