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so, anyone know how to beat swallowers? so far I'm just guessing either have to use ninja stars (fast reload means you may actually get a hit in when the mouth is closed) or use bazookas and hit something else to splash damage... except that something else is also a swallower >_<
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would be nice to be able to see the friend's Special (if any) when the friend is selected - I have no idea whether to upgrade the skill or not on the bastard carrying a bazooka, since i can't even see the weapon list without buying an extra (unarmed) friend
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needs auto send waves button, and fast forward could be faster( and less buggy, sometimes you click it and nothing happens )
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beat normal, but wow, on the last 20 waves i relied on slow and poison mines and only had 1 life left, massively challenging game and great because of it.
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Is the radius of the rocket launcher explosion affected by the special upgrade? What about the extra damage done by the laser and ninja stars to frozen and poisoned enemies?
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Why upgrade speed when you can upgrade range?
Fun game. Music isn't very good, but not bad or annoying. I like how it's like a tower defense game, where your towers are called "Friends" for no apparent reason and are able to move around.
Very original, 5/5
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[2/2] To continue from earlier: The mines in such an open field are a bit useless, maybe you could convert them to minebots, walking towards enemies in a certain small radius? Also, I'd love to place boxes for a low amount of money to guide the enemies a bit more and possibly cluster them when coming in big numbers. Last, but not least, could you add traps perhaps? Like an object that spawns poisoned clowds, poisoning every enemy walking through it. Same goes for a slow down trap. Besides that it's a good start, feels like its far from finished (epic storyline awaits), but definitely a good start.
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Nice game, I love the elaborate attack options with different weapons and different attack priorities. Definitely a plus on that one. A couple of pointers: I don't have to see the upgrade message at the end of every wave. Also, on earlier waves the enemies arrive a bit slow. Any way to add a button for the next part of the wave? Maybe you could also increase the speed of the speed upgrade a bit. It's still a bit slow (not laggy). To be continued... [1/2]
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The last boss is broken. It is impossible to kill because it eats your shots. I got to the last boss on normal with 10/10 lives. Then game over? What a ripoff!
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Hey man, if I give you 200$ and another 100$ for a slingshot, will you help mi kill some random different-colored guys passing through this open space?
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i think that the enemies and the mines should be on somewhat of a grid. that way there is a chance that i can place some and not worry about them constantly being passed
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Defence game with great detail. Instead of a simple game with overly-complex graphics, it's simple and efficient graphics with broad selections for strategy. Hurrah for spending effort on the game instead of the surface.
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It would be good if you could control a selected friend because some weapons like shotgun require you to be very close to deal the best damage.
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Nice game! At first I thought the upgrades were a little too powerful, I changed my mind around wave 80.
The thought of being able to buy friends is quite funny 5/5
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This game is really fun! Having the defenders move makes it much more dynamic than the average tower defense game. 5 stars from me.
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Great game! Although I have never come across a tower defence game were the both the attackers and defenders move, it's an amazing bonus. 5/5 :)