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score is the overall points you've earned.
highest level won is the highest level you won :) can't explain it any other way :)
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Suggestions: 1) Get rid of the "double wave" glitch that sometimes happend when you finish the last enemy around 2sec before the next wave is due. 2) Add "Weaken resistance" to slow tower or something.
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I love this game! I'm addicted :p I vote for more quirkey towers. Bomb tower, and magic tower are just boring, maybe having bomb tower have a chance to stun, and magic makes the monsters do damage to others near that monster? :P
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zzzzzzzzzzzzzzzzzzzzzzzzzz same gameplay over and over again. crappy sound, graphics + 35 "random" waves of the same 4 enemies = the very definition of repetitive boredom. the fact you can "upgrade" your towers to do it all over again... or the fact that enemies get "harder" every "level" is just laughable. turns a crappy game into a more repetitive and stupid game.
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You know, having 20 waves of ground units rush towards you, and then suddenly 5 waves of flying comes straight towards you just seems f-ed up. I mean, I had pure ground fortifications. And then you screw someone over with 5 straight waves of flying. Maybe you should make it so that the wave that was just sent out cannot be sent out for the next wave? Also, I don't seem to see the race car units anymore.
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Fix the upgrade system...
either put a + / - system so u don't have to start over every time
and make sure it doesn't take over a second to spend a single point...
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1. 2 Gun Towers to start.
2. 1 Splash Tower one square off from any inside corner.
3. 1 Air Tower. Don't worry if it takes all day to kill the Air Creeps. They'll be the only thing on your map and you can still Send Next Wave while they're out.
4. 1 Slow Tower in the same inside corner.
5. 2 Splash Towers around the Slow Tower in the inside corner.
6. Repeat in the 4 remaining inside corners before upgrading.
7. Win. Put your upgrade points in Splash/Slow Towers.
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You should fix how the permanant upgrade affects the poison tower. When you upgrade it, it changes the attack, which makes no difference, because even at %100 percent, it only did about 5 damage. You should make it change the poison damage of the tower so that there is an actual reason to spend points on the poison tower.
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Pause button? Upgrade/Build costs need some tweaking with respect to damage/range/rof gained. Often better to build more towers than upgrade. Otherwise really nice twist on tower defense. Not as good looking as some other TD games of late (aHEM, bubble...), but cute graphics don't amount to a good TD game. Good job. 4/5
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I really like this game, it is a fresh take on TD but a few things, a pause button would be AWESOME, also, when I fast forward the waves come faster but my guns still shoot slowly. Also balancing upgrades would be great but otherwise great game
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Dont autosend after next wave < 5 sec (to correct the bug) / Randomize wave monsters, they always follow the same order
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A very nice game, but the upgrade costs could use some balancing. In most cases, it's more cost effective to build more than upgrade, unless if you're looking to create killzones.
Example is the splash vs magic tower, on the first level of splash it's cheaper to build a new tower for a greater damage increase than upgrading an existing one would be. While on the splash tower, upgrading it once is equal in cost but garners a small range boost, and another upgrade for $200 is a big boon in damage. The $300 upgrade is not worth it since the increase in damage pretty much took a jump off a cliff.
Still a very nice game. Some more fields of upgrade would be nice, and also some more information about how splash and poisons work would be nice.
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@Delerium The gun towers can hit them, but they do a considerably smaller amount of damage against air armor compared to the air cannon.
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when i use the fast foward button it will sometimes send two waves at once idk y but besides that great addicting game
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also, is there a point to the cannon tower? Unless I'm not understanding something correctly, the magic tower has the same stats, plus it does extra damage to magic creatures. It costs the same too. Is there an advantage to the cannon tower at all?
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my suggestion is to update the main menu to look more in line with the graphics of the game. The main menu looks too boxy, whereas inside the game you have that "paper with torn edges" theme going on. The game looks better than your menu. you have to do stuff to draw people to actually play.