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Comments for Ninja Run

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glasgo

Jun. 29, 2010

Under rating threshold (show) nice game. needs badges!

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(2)

Olyfitz

Jun. 29, 2010

Under rating threshold (show) Very easy game, got all achievements except two first time round, if you just run full speed the whole time the enemies are meaningless.

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(2)

qdeqde

Jun. 29, 2010

Under rating threshold (show) better then canabelt!

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(1)

OmegaFlame

Jun. 29, 2010

Under rating threshold (show)

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(-5)

Danoby

Jun. 29, 2010

Under rating threshold (show) the controls are a bit too floaty and I feel it's overcomplicating the gameplay a bit. Besides that it's a good game, 4/5

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(0)

BigSaikano

Jun. 29, 2010

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(-16)

Darkrille

Jun. 29, 2010

Under rating threshold (show) don't lie. He says Has achievments in the description, not badges

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(-1)

SomaCruz202020

Jun. 29, 2010

Under rating threshold (show) 7224m

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(-1)

Killox

Jun. 29, 2010

Under rating threshold (show) There's too many holes :(

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(3)

Demoknis

Jun. 29, 2010

Under rating threshold (show) This is a good game, it wasn't AS good for me since i have keyboard troubles, my x key doesn't register i hit it sometimes, and i prefer using x over the up arrow key, as i have a better reaction time with my left hand. 4/5 for being a good game, if anything lacking a large amount of creativity but it's all good =D.

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(0)

bushwhacker2k

Jun. 29, 2010

Under rating threshold (show)

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(-8)

Tallmios

Jun. 29, 2010

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(-3)

tipo91

Jun. 29, 2010

Under rating threshold (show) need badges

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(0)

Shuugo

Jun. 29, 2010

Under rating threshold (show) Game would RULE without the grappler. Awesome effort though =).

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(0)

psychosam11

Jun. 29, 2010

Under rating threshold (show) Great game at the start but could use 2 things: 1 more achievements and 2 more difficulty levels, after a while you sorta get it and you go good, and then it gets boring. 4/5

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(0)

Fak3

Jun. 29, 2010

Under rating threshold (show) wtf that hanging??? game would be perfect without it... 8/10

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(0)

woodythedon

Jun. 29, 2010

Under rating threshold (show) 38th in the high scores. zoop zoop!

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(0)

my123

Jun. 29, 2010

Under rating threshold (show) 5350 on first try! rlly good 100000000000000000/100000000000000000

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(-1)

Blargonson

Jun. 29, 2010

Under rating threshold (show)

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(-9)

popsofctown

Jun. 29, 2010

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(-5)

MaddAddams

Jun. 29, 2010

Under rating threshold (show) I don't like how the speed up and slow down buttons work. Half the fun of Canabalt was in managing your speed with minimal controls. This is a much more run of the mill platformer.

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(2)

arabolge

Jun. 29, 2010

Under rating threshold (show) favorited!

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(2)

Boyman

Jun. 29, 2010

Under rating threshold (show) i ran 948 in my first run :P

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(0)

apollonianking

Jun. 29, 2010

Under rating threshold (show) Sucks.

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(0)

Kallazar

Jun. 29, 2010

Under rating threshold (show) I think this is better than Canabalt. This game is more controllable. I enjoy needing to think on the fly rather than having to memorize the layout. Stays a little fresher that way.

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(1)

ernestjwiyanto

Jun. 29, 2010

Under rating threshold (show) with Ninja, what can go wrong?

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(0)

vla999

Jun. 29, 2010

Under rating threshold (show) THE GAME IS AWESOME! 5/5

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(-1)

pbureau

Jun. 29, 2010

Under rating threshold (show) Inspired from Canabalt is an understatement. Canabalt did manage to create a very cool atmosphere that made the game "feel" special. However it was missing a better goal management or achievement system to improve the replayability value, which is added here. I always thought that Canabalt with a set of designed levels (rather than randomly generated) of increasing difficulty would be 10 times better. One last thing is that the Flixel engine is just lagging badly for me, making this game unplayable on my laptop.

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(2)

xKillerx13

Jun. 29, 2010

Under rating threshold (show) FINALLY! A game that uses M button for muting! :D

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(1)

kazookazoo

Jun. 29, 2010

Under rating threshold (show) Tactic: Hold C, tap X as needed using -> to adjust your landing spot. Far too easy and boring because of this. Should be a limited amount of shield/speed available that recharges slowly while you're not using it.

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(2)

Mother_Nature089

Jun. 29, 2010

Under rating threshold (show) I love the achievements.

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(1)

livold

Jun. 29, 2010

Under rating threshold (show) all achivments

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(2)

Demonized

Jun. 29, 2010

Under rating threshold (show) I do enjoy a good game, but i disagree with linking added content back to another website, in my honest opinion, when you post something on this website then the content should either be full or in some cases have to paid for such as Fantastic Contraption, but otherwise the full contented game should either be published here or not published here at all and people will go to your website if they want to play the game, basically all it is, is free advertising and not giving Kongregate a single cent.

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(1)

Zogish

Jun. 29, 2010

Under rating threshold (show) 3.5/5 I would've voted more if canabalt didn't already exist. I'm not saying this is copied, I know you took inspiration, but there really isnt enough variation to make it a different game. Just varying between holding down right and left every now and then could easily bring me into the 10k.

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(-1)

vyran

Jun. 28, 2010

Under rating threshold (show) 3/5. Controls, though simple, work without any trouble, and the graphics, also simple, are clean and don't have any glitches. It's incredibly repetitive though. I expected it to get a little more difficult by the time I made it to 3700m, but I just got bored with it and didn't feel like trying again after I died.

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(1)

Brother_Odd

Jun. 28, 2010

Under rating threshold (show) I personally prefer Canabalt, but this game is not without it's merits. 5/5

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(0)

Hoboman_One

Jun. 28, 2010

Under rating threshold (show) Good game, but sometimes there's no way of getting rid of enemies without taking a hit. :P

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(-2)

GMring

Jun. 28, 2010

Under rating threshold (show) hmm pretty repetitive game but quite addicting at the start i guess i'll put a 3/5

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(2)

Quelthias

Jun. 28, 2010

Under rating threshold (show) After running to 2400m for a few times and dieing from lag, I think the lag could be usefull sometimes as: Bullet Time! Why not add it as a feature next time that power upon enemies deaths? Great Clone BTW, Canabelt should definitely follow your example and give the guy a weapon.

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(1)

suvius4

Jun. 28, 2010

Under rating threshold (show) definitely gives canabalt a run for its money

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(1)

Rjkings

Jun. 28, 2010

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(-19)

Angoth

Jun. 28, 2010

Under rating threshold (show) Could the programmers realize that most of the world is used to using ASWD for controls instead of whatever they think is best? Just use those 4 and the game will be better.

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(-2)

ichishinigami

Jun. 28, 2010

Under rating threshold (show) Quite a neat game. I like how you can shoot and speed up/ slow down, but I'd like a little more of a challenge. There could be an easy, medium, and hard mode, to provide this challenge whilst still allowing the game to be playable by people who don't seek such challenge. I'd also like to see the scenery as changeable, I think that would be pretty interesting. It would be kinda cool if there were a storyline, or at least a set of missions, that get progressively harder and harder, with upgrades being available such Shuriken damage, the enemies could be given varying levels of health. As it stands, I'll give this game a 4/5.

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(2)

zulufox1911

Jun. 28, 2010

Under rating threshold (show) to everyone saying it could use tweaks or additions, i feel inclined to remind you that it was inspired by Canabalt. it's effectively the same game with a new skin, and new features. i'm not downing on this game, but Canabalt was awesome. and this game is fairly awesome. games don't have to be complicated, just fun. just saying.

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(0)

Chipacabra

Jun. 28, 2010

Under rating threshold (show) Nice ninja. It's exactly the same as the one from Seifer Tim's flixel tutorial game!

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(3)

iamyou

Jun. 28, 2010

Under rating threshold (show) quite a few bugs but can easily be fixed. 5/5

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(1)

gasburner31

Jun. 28, 2010

Under rating threshold (show) This game is AWESOME! It could use the upgrade system every body keeps saying though. And the increasing difficulty. I thought it was purely addicting however and is great. 5/5

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(-1)

cyrussoreal

Jun. 28, 2010

Under rating threshold (show) As a 'ninja' genre, it wouldn't hurt to keep the game goin even though the person hit a wall. He could just cling on the side and climb his way back up again. I know it would make the game easier but any achievements for continuous movement is instantly lost. To keep the difficulty challenging, you can make up an enemy type specifically created to hurt any loser who didn't quite make it all the way over. You could even do traps like a circular saw goin up and down the walls among others. Also, I would like to see money earned depending on distance traveled to buy abilities, equipment and upgrades to help out the player. Check out games like space hamster, penguin flyer and toss the turtle

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(1)

RaiTei

Jun. 28, 2010

Under rating threshold (show) If you're having a trouble with the jump over three platforms, start your jump on a platform that is a little higher than the oncoming so that you'll have some lift, and you'll have no trouble getting it. This is awesome! Good Game!

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(0)

WART666

Jun. 28, 2010

Under rating threshold (show) you can hold down C and become a shuriken-gun o_O

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(0)

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