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you should never upgrade any other *er than the miniguner because otherwise it would decrease the chance of getting miniguner.
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quite fun, would be nice if it ended at wave 10 though, rather than feeling great after beating that really hard wave only to die horribly in wave 11.
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A few recommended upgrades:
1) Increase your rate of fire
2) Increase your firepower (damage)
3) Increase number of bullets per shot
4) Increase combo timer
5) Increase health of soldiers
6) Decrease time between soldiers spawn
7) Ability to buy air strikes
8) Increase $ per drop
and please add a pause button. For a wave based upgrade shooter game, there has to be a pause button.
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it gets boring after a while after opening snipers they pretymuch clear everything and rpg soldier is good for tanks i just sit in the center and moved away from the bullets 2/5
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do NOT upgrade all the weapons, only the minigun, that will improve the chances of getting one, although you still getting a lot of the others poor weapons
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If you continue to expand the game, maybe think about a story mode within a city with objectives like rescuing, etc. with the same gameplay. I don't like the flamethrower guys very much, maybe make it where their spray destroys enemy bullets.
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needs more screen to see enemies, at higher levels you just keep running into enemies because you dont know where are them (with speed fully upgraded is even worst). 4/5
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Good start on a potentially more interesting game. I'd really love to see more development, better controls and a more clearly defined point to the game than just collect all the badges.
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1. Add upgrades for follower health. 2. If you exit the round, you should keep the money you've earned. 3. In keyboard mode, spacebar causes an airstrike but it still says mouse click in game. 4. Add powerups such as a shield. 5. Add 1 or 2 more squad distance upgrades, it's not quite close enough. 6. Female gunners would be nice too.
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Really good game, a couple of upgrades that could be added in (most of which are already mentioned). My main one would be a decrease on soldier spawn time. This would increase survivability, since they are your only source of healing and main source of attack. Maybe one second per rank.
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Great game, as suggested before by other people, it would be great if we could buy another or upgrade the commander's gun OR add some power-ups in the battefield like Metal Slug or something like that
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decent little game... but i bought the minigunner upgrade... only got 1 in an hour of play after that, maybe you should look into that
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sniper is an very useful solider because he can kill enemy outside the screen. DON'T UPGRADE FLAME THROWER because it's useless. when your troops is bigger. the best strategy is LESS MOVE. if there are three or more tank, use the bomb. press '+' if you feel useful
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Awesome game! Some people might not like the mouse-only controls, but I feel they work great.
Only got one big complaint: The game quickly becomes repetitive. Really, there isn't a sense of progress. You just play the same level over and over with a few more blue guys running around. I think there are some easy ways to fix this. First off, BOSSES and MINI-BOSSES. Seriously. Every third wave or so there needs to be a special challenge. Just think about it! Big enemy general with a horde of soldiers around him? Fun! Giant tank a la Metal Slug? Hell yeah. Also, some new level backgrounds are desperately needed.
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I understand that the goal was probably to avoid putting the focus on the commander's firepower vs. the squad's, but at the same time it would still be awfully nice (and imo much more fun) for your commander to be able to actually hold his own a little and contribute more firepower. Just allow him to bring a certain weapon into battle; you'd have to buy it separately, and you'd have to choose which one to give him, but it still wouldn't be that big a deal. He's only one guy.