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i really dont find it great with the whole swarmed thing, it just gets fustrating to be killed by two lvl 6 zombies that you just cant seem to hit, the only thing that bothers me with this game is the fact that you never really fight the zombies, its a lose lose, unless its like 2 zombies and you have an automatic weapon, if its more then five, i always lose, im lvl 49 and i have decent weapons, but when six low lvl zombies swarm you, you could have the best weapon in the game, you just cant hit them with it, that is really terrible, and actually makes me wish to stop playing this game, because its like teasing me, it seems like a good game, but the combat needs improvment
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A pretty okay game. The interface for the missions are a little confusing. I wish that a new quest would remain on the screen as a little note or tab that I can go to to remind myself what I'm doing. The loading is a little much, but that's probably because of my internet speed.
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Since i havent play Zombie pandemic in while i tried to go in the menu and delete my account but it doesnt only delete zombie pandemic but forces you to destroy both Zombie pandemic and mutant badlands. You need to make option to delete one separate from other game. anyways guess my fun with both games end here..hopefully this option to delete accounts from either game without destroying other save will be put in work.
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Shop
Map
Safehouse
Training
Crafting
Missions
Journal
Clan
Menu
Messages
Log out
Messages
Sound
and a urn out looking due with a cig is all I e from this no just that cant click any of thoseoptions either
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You test server does not accept the login provided from Kongregate (on, to test) therefore signing up is not what your message stated. Should fix the test servers login api
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I believe you need a place for suggestions: Barricade a room and hold out for zombie attacks. Basically you go to a safe house and, after buying or "rare" finding bait - You draw (level*.35+6*(allskills/28*1.65) Zombies towards you, at long range. They all come at once. That's the problem. You bait and attempt to survive and succeed. Cost: level * 8 + 50 SP. This action can only be done once per day.
Skill level does not come into play until level 5. At this time the base before level 5 is 100.
With the math supplied above a level 4 would bait in: 13 zombies. Zombie Levels: Playerlevel /3 - Playerlevel * 1.25 All random.
A level 11 would bait these zombies: 18
With explosives, decent guns and tactics you should survive the horde.
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This game has a lot of value, but very little of it derives from its features as a multiplayer game. The whole idea of in game 'energy' apparently came from needing a way to make sure that players wouldn't progress at a rate faster than others. Because this game doesn't set players against (or even competing against) each other, its SP feature is absolutely useless and it undermines the entire quality of the game.
In fact, this game would have more value as a demo. If I could buy the downloadable features of this game for $5, I would. These energy bar games aren't worth it, and had I noticed earlier I'd have given the game a single glance and walked off in search for a better one.
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server is back up and still cant scroll all the way down on the selling item page even after ticking on all the box left of item to sell PLUS 48hrs of crafting the wanderers pants being confiscated...
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I have been weeks looking for the power drill, and impossible to find. ideas? I already checked the stores, many times...