solprovider: herc, Aclors Contact looks simple. That’s bc I’m an expert. The game is rather complex with several scoring systems and timing to avoid frame rate issues
hercludes: ohh, a scoring system and frame rate calculator
hercludes: An entire 5 lines of code oh no!
a bit about me:
hercludes: ndog want to solve the problem i have
hercludes: IntelliSense: declaration is incompatible with “std::vector(const std::vector(Tile_Base *, std::allocator(Tile_Base *)) &, std::allocator(const std::vector(Tile_Base *, std::allocator(Tile_Base *)) &)) Map::R_Tile_Vec(int, int, int, int)”
ndog02: no thanks
(Note, switched “>” and the other one (won’t let me type it w/o everything dying) to avoid HTML bullshit.
HellsSerenade: We download porn on the danger side homie!!!
frankiesmum: I do! RRRRRAAAAWWWWRRRR
frankiesmum: hEYA pRIDE, FLAME, SHADE, yP
hercludes: martyn why did your parents offspring a bunch of losers
martyn898: cause i follow rules i lvoe rules
solprovider: herc, Why do you pretend to dislike me?