avatar for nijablu

About me

  • Member Since: Aug. 21, 2008
  • Last Login: Nov. 16, 2009
  • Current Points: 5560
  • Comments: 16
  • Age: 19
  • Sex: Male
Latest Achievements
 
Jar of Sights (completed)
Jar of Sights (completed)
Jar of Sights Badge (easy - 5 points)
Complete level 5 in Blocks With Letters On
Acquired Nov. 16, 2009

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nijablu's comments

Game Comments
Play Mushroom Revolution
Mushroom Revolution
Feb. 13, 2009
To Kahlas, I must clarify. I finished a level, and then gave up through annoyance and boredom. And secondly, Protector two easily has more combinations through a much more effective use of the "Create your own tower" system. You're right that perhaps I could have tried harder, but unless the game suddenly started making sense there was no reason to continue. I was not enjoying myself nor the challenge. Finally, of course the final towers should be worth it! that's the whole damn point of making your towers more powerful! The problem lies in that I can't see that from the get-go. I should have a sense of where a tower can go if I decide to fully utilize it. Again, look at the protector series.
Play Neverending Light
Neverending Light
Feb. 13, 2009
HOLY EXCREMENT. This was not something to play at five in the morning when tired from work. gah. I couldn't hit that stupid monster one round because I was shaking.
Play Mushroom Revolution
Mushroom Revolution
Feb. 13, 2009
I'm giving this game a low rating for two very specific reasons. The first is the arbitrarily high starting costs. If I want to make any shroom effective, it takes roughly five hundred gold to build, add a gem, and then level. Even ten of these won't do any good on the twentieth level or so. Perhaps I should have saved a little more than I should, but this would not have any effect on it taking an inordinate amount of dosh to even begin fighting. My second problem is that the play style is not tailored to.... anyone, really. The solid TD player is going to be annoyed by the lack of maneuverability due to high cost, and the beginning TD player will not understand why their only option, 1 tower style, is sucking so much. All in all an okay game that could have been better had just a few points been made more accessible. It's not bad, just unplayable due to some fatal design choices. With different choices, I would have enjoyed this game and its challenge.
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