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DualForce Idle

Play DualForce Idle

Dec. 13, 2020

Rating: -1

Since the description of the first tower have a "can rotate" there, I was really hoping there would be one that cannot rotate.

Developer response from nerderror

There is no one in the game right now, but hopefully it will come pretty soon :)

Synergism

Play Synergism

May. 22, 2020

Rating: -2

just refreshed into newest version and now I cannot click on anything anymore. And the hotkeys doesn't work as well. Feel like I was unable to select the iframe.

DPS IDLE

Play DPS IDLE

Apr. 24, 2020

Rating: 0

1) The incremental rate for sphere for the 2nd chest is too high. It is next to impossible to golden a card there unless you got something in 4 draws in vip section that significant better than my 2 hard resets. 2) Unused life time skill point will be lost when restart. It is kind of counter intuitive against the name "lifetime"...

Incremental Epic Hero

Play Incremental Epic Hero

Apr. 15, 2020

Rating: 2

Small feature suggestion for auto walk: Could the walk preference being configured? As a wizard I want to go as close as my stuff can attack while equipping a long range skill.

Developer response from HapiwakuProject

Thank you for your suggestion! We'll consider and improve around attack range!

Idle Tech Tree - [Early Access]

Play Idle Tech Tree - [Early Access]

Sep. 17, 2019

Rating: 2

Sometimes clicking will be considered as dragging which is so weird to navigate the screen...... Can we have an option do disable dragging and only allow keyboard navigation?

Idle Space

Play Idle Space

May. 19, 2019

Rating: 11

One minor suggestion about the unused prestige points. Can we have them increase ship cap 5% additive? Thus not quite useful in early game, but could have good impact in late game. One other suggestion is to ascending keep prestige points equal to the number of ascendings instead of just 1. Thus make the first run after ascending less painful.

Idle Hero Tower Defense

Play Idle Hero Tower Defense

Mar. 02, 2019

Rating: 3

Bug: End game during orc herd, on next map, all location previous used had been occupied as green, and could upgrade through it, but display as empty and cannot attack. can still build tower on other location, but not on those occupied locations.

Idle Breakout

Play Idle Breakout

Jan. 26, 2019

Rating: 2

Balancing Issue: The existence of black bricks had really made other kind of balls non-preferable. Personally more leaning to have brick type that resisting one type of ball instead of only vulnerable to one kind of ball.

Me And The Key 2

Play Me And The Key 2

Jan. 18, 2019

Rating: 1

I upvoted many minus voted comments because I agree with them. If kongrate continue to popup daily games like this, I plan to cut off from kongregate for a month. If enough users do that, that might teach them a lesson of respecting its users.

me and the key

Play me and the key

Jan. 15, 2019

Rating: -11

I really think Kongragete should start re-thinking about their daily mission strategy and get rid of games that 10 years ago. I might be interesting then, it sure as h**l not interesting now. Also, comment about this game: if you cannot handle the fps with your sh*tty programing, don't try to incorporate it in the game.

Artist Idle

Play Artist Idle

Oct. 11, 2018

Rating: 3

a button for "take 10 vacations" would be great...

Idle Ants 2

Play Idle Ants 2

Sep. 25, 2018

Rating: 0

20% World bonus do not stack, is this intentional?

Idle Intelligence

Play Idle Intelligence

Dec. 10, 2017

Rating: 1

A bug: when you drag a component, and suddenly lost focus, then it will just float there...

Immortal Hero Idle

Play Immortal Hero Idle

Aug. 05, 2017

Rating: 2

Just a quick question: do you got plan to utilize so much MP points? Without equipment I cannot trigger all my skills, and with equipment there's no point to trigger MP regen...

Heart of Galaxy Beta

Play Heart of Galaxy Beta

May. 03, 2017

Rating: 1

The time portal is great, just noticed a small potential improvement: seems the title of the TP part will turn red when unable to afford by RP. Is it possible to keep the TP and RP part color separate?

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Apr. 27, 2017

Rating: 2

Just a thought. I kind of feeling the military of the last 2 planet (The 2 Xora Tauris) is too strong... I mean I spent more than a week to put together a fleet about 50B power, and about to conquer Ares, but since Ares don't bring any new tech, and it doesn't seem to be a very productive planet, not enough to boost military production by double anyway, it seems the mission of putting together a fleet to conquer Xora Tauris really far fetched and there's not much I could do about it... (I am saying I can totally see myself conquer Xora Tauris II, but the Xora Tauris in the Unit of T, I would imagine that might cost months and I would truly hope that could be reduced to a more reachable scale. )

Developer response from Cheslava

Well, most of the old players conquered xora tauri after about 5-6 weeks, of which roughly 1 week was for gathering the final fleet for Xora Tauri... You could ask in the chat for advice

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Apr. 22, 2017

Rating: 1

And a few suggestion if possible: 1) Could you add a button in the planet view on the top to jump to the trading routes from/to this planet? That could be a great help to organize the trading routes; 2) The technology for sand smelter was placed too far late in the game. Is it possible to separate that from Rh tech and maybe combine with a new tech that also affect the production rate for ice melter? (I am sure there's better way to melt more ice with the same mount of fuel... Or maybe a new way to melt ice with energy?) Since there's only 2 Ocean planet on the map, melting ice to get water seems reasonable, but currently there's no much good way to do that. (Just a thought: can we just put ice on the Lava planet and watch it melt?)

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Apr. 21, 2017

Rating: 1

Thanks a lot for your quick reply for my previous comments, really love this game!!! About the latest update about input box for ship crafting, is it possible for this feature to be an additional feature from the previous way instead of replacement? sometime the default options does helpful.

Developer response from Cheslava

It has been added

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Apr. 18, 2017

Rating: 1

Can I know what could I get from shipyard 14 & 15? It seems no new ship available. Meanwhile, can I know what high level Trade Hub will do?

Developer response from Cheslava

Trade Hub lower the buying priceof resources. Level 14 and 15 of the hsipyard unlocks Auxilia Beta and Re-enegineered Servant, but they need respectively Quris Art of War 3 and Metallokopta's Biology 1 to be unlocked

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Apr. 12, 2017

Rating: 2

Great game, but I do have some concern about your latest feature. For me this game is all about its simulation about cost for transportation: Different planet have different resources and production perks. So if you want to get something done, you have to set up route to carry your goods from place to place. But this idea kind of changed after the latest feature, which you got a universe resource: coin. This update really transformed the game from planning what you will produce and what you won't, so that you can focus on assembly more resources to conquer other planet, to produce the one with most market value / your effort. Since you can buy unlimited resource from the market, so that from now all productions are just coins. I do think this feature might potentially impair the game, but this is just my personal opinion. Thanks for your hard work anyway~~~

Developer response from Cheslava

**You can't absolutely buy unlimited resources**. You have to wait for other civilization to produce it for you (you will see what civilizations produce a resource and what's their total production rate). These rates are limited, so if you conquer the planets you will need to work harder to get every production up, but in the end you will produce more. It's a tradeoff between getting few resources with few effort vs. getting more resources with more optimization effort. The main idea is to diversify strategies in the game by focusing on trading/diplomacy or conquering/production

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