Nice game, a little pity for my data though...
1, Hope there's a help menu to explain how those area effect works. (For example, will heal area shorten the heal time in heal area).
2. Hoping upgrade could still modify moving speed, current is a little bit slow...
I feel really bad about the wipe, but we really did have to rebuild how the nodes work which meant everything changed. We now have a much better set-up so hopefully that will be the last hard wipe. (Fingers crossed!) And yes, we totally need to figure out hover-over explanations on things. It's on our list! Everyone's movement speed is the same right now, but that's also a really good stat to boost with special moves or upgrades, etc. Maybe in the future!
Hi developers, nice game~~ One problems is my timeblock had been overflowed... Is that possible to set time block in the expression of number when excessed certain number?
I didn't think about that, I missed. I updated ver 1.1a, so users who continue to play will get their green coin as their reset level. Ex) reset level = 3, green coin = 3. Thank you for your feedback.
Some Suggestion: 1) For the jobs, when one is not unlocked, it will be quite nice if we can see the progress on unlocking. 2) It is quite hard to evaluate job currently, is it possible to score all jobs by earning per game second per time consuming? 3) Currently the states are not quite complete. Is it possible to add total date count and gift count in? Actually all information might be related to unlocking achievements.
2 Suggestions: 1) Linear growth for building product and cost are making the village "unproductively large", I believe exponential function could be a great help there.... 2) I would be much nicer to have a command that upgrade same type of building at the same level, it could be much easier for players to control the expense. 3) Since you call your upgrade stage as Age, really hope more than one building being unlocked there...
One advice: when in daily mission, when move my mouse over one of tower, in the pop up information, show the max level i can get in this game. Some descriptions are not so clear and not easy to remember as well.
i thought it will only be 4 or 5 levels and then they turned out to find so many people around, if there the number of persons there doesn't stand for levels, give a hint is not such a heavy work.
really loved it, but few things can be improved: 1)make hot key of troops enable to set; 2) a way to upgrade weapons and rings, such as combination of other loots with expensive cost, 3) show detail of troops and items,"your level up gets faster" surely isn't enough;4) longer exp bar maybe a better look, it really a surprise when level up.
very nice battle system, but few improvements could make it better.1)the animations between battles and shop/status and sth like this, make it less than 0.5s, or is not so happy to use these functions. 2) weapons are the hit & quit stuff, which makes upgrades seemed useless. 3) it will be help full to make every blocks in battle more noticeable and give out a path instead of only a red point of destination.
I feel really bad about the wipe, but we really did have to rebuild how the nodes work which meant everything changed. We now have a much better set-up so hopefully that will be the last hard wipe. (Fingers crossed!) And yes, we totally need to figure out hover-over explanations on things. It's on our list! Everyone's movement speed is the same right now, but that's also a really good stat to boost with special moves or upgrades, etc. Maybe in the future!