Our main character has a funny way of moving his arms and hand gestures whenever we move, or pick up a usable item. And I like what he does in front of the mirror (Funny face!).
Before assuming the lever does not work with the bone, examine the red wiring that is attached to the switch. A bone and a wire is needed for the lever to work. The game didn't take too long for me to finish, but I have to agree with the others. It was short, I encountered that bone glitch before, and the link to the walkthrough is wrong.
Grandma finding a saw in a sewer drain. Yeah, that's completely normal lol. I find that most of the solutions were straight forward and obvious, the game was an amusing one nonetheless.
Combine Pokemon and The Legend of Zelda and you get this game. The minions are like our Pokemon, and the entire game objective is to attain all 6 seals like in in Ocarina of Time.
Unplugging an officer's computer...damn, that is bad. I also like how the character goes straight to chatting on the telephone, when we haven't even dialled anyone yet, lmao. Your games never fail to amuse me.
First thing that seems interesting is the main character wiggling his eye brows as he glances left and right. And the massive loads of papers being used on the printer - such a waste of paper.
The only difficulty is how you added some unnecessary frames in the game. For instance, when facing the room with the large wheel, we can simply jump to the screen with the wheel, rather than having to double click so we go from Entrance -> Room (with nothing significant) -> Wheel. Then when we're turning back; 2 uneeded frames for moving through the room, just have us moved to the door of the elevator already?
The ending didn't give much of an impact as I had anticipated, bu it was all right. Coincidentally, both criminals (Robert and Clyde) have the same address Unit, 781..
It's riveting to see how you have progressed over time. You've certainly improved on the Point'n'click games you publish now, compared to what you made back in 2012. Great job!