I will go where ever you are. Climb any mountain, Use whatever is necessary, Leap cliffs, Dodge fire, I will run fearless, I will find a way, Or make a way, Even if I have to drag myself to you, I have faith in you, I will break rules, I can wait. Love is patient. Even with heavy chains, Even if the world is crumbling, I will jump blindly. I will give it all. I will dare to fly...But all of this is just a Pretentious game.
It's been awhile since I remember playing the last Dakota Winchester game. Gotta love the crazy things we can do in this game, like making the chandelier drop to the floor, lmao. And that was the easiest R/P/S match I've ever done.
The first boss is already a problem for me...on Normal mode. The slow-mo is cool, but it would still be more progressive if we had an upgrade or level-up system in the game that allows our character to improve as the rounds start to get harder.
I think we can all agree that the biggest lesson we can learn from this game is that we are capable of eliminating our problems, starting from 99. And as each problem may be harder than the last, it doesn't mean that it's impossible. We just need to try harder, and push ourselves a bit more.
I find it's best to fishbowl; move in a circular motion around the map, rather than cutting through the centre. It will start to become a hassle once you have a long body of parts.
Those Tiny moving Doeo's are always hard to click. Try playing Hard mode 10+ times and you should (hopefully) be able to anticipate the Doeo's movements and appearances.
Kongrats on finally getting a badge for one of your many amazing puzzles esthetix! I remember playing nearly all of your games on NG instead. Though I too, must agree that the voice acting is really off with the theme of the plot.
As suggested in the other 'Hidden Letter' game, please consider increasing the hitbox size for the numbers because it can be a pain to misclick all because our cursor exceeds the size of most of the numbers themselves.
Despite the nice pictures used in this game, you shouldn't have had the letters hidden so greatly, esp. for the first and other earlier levels. Consider enlarging the hitbox as well because I'm pretty sure the normal mouse cursor exceeds the size of that of the letters.
Instead of creating a sequel to the first instalment, I feel that you could've added these images to the first one instead, just so there's more selection and variety to it, you know?