(Spam clicking over the screen activated) The objectives appear rather vague, and it's difficult to keep tract of what we're looking for, even with the numbers on the left if you click the "?" button. I'm not sure what to make of the W and M coins either.
This simple platformer isn't quite the best of your works, but regardless I do hope you will be uploading many of your other games on NG to this site. Ones like the [Topic] Parodies, Reincarnation and Ambidextrous series would be a great hit here on Kong.
I'm not a big fan of grinding games, but seeing the various workers and opportunities to craft different items, plus the fuse/upgrade system does make it a tad better. Save your best equipment for your heroes at the Inn, specifically so they can fight in the Arena battles.
For some odd reason, the red car always seems to get ahead and survive the longest on the road for me. Then there's the green car whose always falling off the course first lol.
This is probably one of my favourite RPG fantasy games on Kong, besides Crystal Story. Plus, why do I find the mini-game on the loading screen so interesting?
I enjoy how some of the cartoonized artworks are a reference to another figure or story. I caught ones like Ronald Mcdonald, Humpty Dumpty, 3 pigs and the wolf and so on.
The ending was slightly disappointing. But I really liked how we were able to interact with another being in the game, and select options to our responses. You should really consider adding this feature to your current and future games.
That was terribly easy and fairly disappointing tbh. Most of the mechanics used in the many previous puzzle games were re-used, so there was nothing substantially new or surprising that could have made this game more interesting.
Done in 312 seconds, it wasn't too bad, though the colour coding on the clock certain had me fooled (Hint: Green). Though I have to wonder, has anyone ever questioned why or how the character had set up such complications in the first place, all to get just a pair of boat keys?
@Davidkendall You only need one fuse, and that's for the panel. You can find it in the walkthrough. IN the meantime, I couldn't find all the crystals, and finished with only 93.
This game sure knows how to trigger claustrophobia .... I don't need to suggest that the arrows for moving to a new location should be highlighted better, since they're different in your recent games now. It's nice to see how much you had improved from your older games like these.
Such a classic. This was the game my friend and I would always play during elementary school when it came to the Computer lab time, except on mofunzone instead. It really brings back memories.
Ha ha, for once Crazy dad isn't the only character who is crazy in the game. But man, I also did not expect such an ending like that. Plus the mini-arcade game strongly reminded me of Gold Miner.
Yeah, why pick up the driftwood when I should take the rock underneath it, right? Also it should be "[...] you need 1 more rock" instead of "[...] you need 1 rocks, when placing only 4 rocks on the campfire spot, since one is singular.
It's no better or any different from the first game. Same problems, challenge and no additional features to it. Only comment is that it's play-able, but hard. 2/5
It's too challenging to be even remotely close to fun. The pictures you're using are all real, complex and are scenes that are filled with many objects for us to figure out the change. A hint system would be nice.
The levels aren't bad, the music is nice and relaxing, and my only biggest concern is the speed of the ball. It does not follow the mouse very well. When I make a path with my cursor, the ball follows too slowly behind.
It would be easier to find this "Jimmy" person if we'd actually knew what they looked like. The red circle in level 1 highlighted several heads, not just one. As stated before, the character is also too small for the naked eye to see. The timer can be pretty annoying as well, so it would be nice if there was an option for us to turn it off.
Thanks you for the feedback! :D