It was a simple yet fun game. I enjoyed seeing the many different puzzles (mix'n match, odd one out, etc.) that was incorporated into one. Plus, this game has ducks. I like ducks.
I find it helpful to try and stay in the middle, so it'll be easier for you to move left/right to catch the corner "threats" in the game. And man are those parachuters hard to shoot down.
Somewhat improved than your last game. But I think it would be better if you had positioned the [Rank] and [Level] board somewhere else, so we're not covering it when we move left/right.
Like chrisbyrne said, there's no purpose in this game if all you can do is click all over the screen until you find the correct image. Surely you could have incorporated some sort pf penalty for players who've selected the wrong image?
That was pretty challenging. Though I wouldn't consider it 'Short term memory', since it seems more like we have to memorize the images that are being shown per round.
That short clip of the monkey falling and slamming into the glass somewhat worries me. W̶a̶s̶ ̶t̶h̶e̶r̶e̶ ̶a̶n̶i̶m̶a̶l̶ ̶a̶b̶u̶s̶e̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶i̶n̶ ̶t̶h̶e̶ ̶m̶a̶k̶i̶n̶g̶ ̶o̶f̶ ̶t̶h̶e̶ ̶d̶a̶r̶i̶b̶o̶.̶c̶o̶m̶ ̶g̶a̶m̶e̶s̶?̶ ̶
I feel that the animation would be more smooth (and preferred) if we were to drag the puzzle blocks towards the empty spaces instead. And having an undo and/or restart button would be nice too.
Because eventually you'll need to leap over blocks that are coming from the left, it's best to stay on the right side of the screen so you'll see them coming and be able to time your jumps properly.
I agree. Getting rank S+ isn't too hard, so as long as you've unlocked all unique characters, attempted every battle and train all your warriors accordingly. [Also, who the hell is the user who keeps -1 all comments, regardless of whether they're good or bad?]