I like the game and all, but I don't feel like there is any sense of difficulty or strategy involved like in the last one. I liked the danger of losing your shop with a greedy purchase or losing items to enemy thugs. In this game you can't lose anything, and you can leech off of another town without having to donate much yourself. It honestly gets very boing to just sit there doing nothing except improving your shop. I'd just like to see some sort of challenge implemented.
I really like the twist of creating your own cards. That adds a cool element to the game. I do wish that you got something usable for winning a game though. Like put in a leaderboard or give 1 token per win or something like that. I hope this game becomes popular enough for you to make money off it.
lol kan, i think he meant that it would be fun if it WASNT the world map, or at least if there were other maps to choose from, it is no different than playing risk on a board with different looking territories.
I think it would be appreciated if you could do just a bit more with your units, like say put them into a flanking formation that would look something like-::: :::
Ha! turned that snowmonster into a sheep. Oh... But wait, the sheep seemed to sneak by my battered defenses and... NO! The sheep made it through. It has taken not 1, not 3, but 5 lives and the game!
I say you stop working on the terrible black navy war series and give this one a try. I garuntee you if this game even gets a tiny bit of traction it will become very well known very fast.
So remind me again why I am selling and giving items to theives that they will surely use to harass and steal from other people? Oh that's right, money.
quichwe: fighting is the main source of gold in the game, if you don't fight enough you wont get gold, and if you are fighting a lot, then it is likely because you have over-equipped your units. The repair cost for items can become overwhelming if you have to many.