I thought it looked a little naff at first, then I played it and realised that the delivery of it was really rather sweet. Each shape has got different physics. The only downside really was that it wasn't actually very difficult - a level looks tricky at first but when you get into it it's really very simple. Certainly not bad for 24 hours, but I reckon it could be much better if the levels are throught through a little more.
I tell you what else would be a good idea - you find yourself building the same devices over and over again - for example a little widget that mixes three paints which sit next to each other, or some kind of timer, or conveyor cross-over. It'd be great if you could save these devices to call upon them at another time.
You should be ashamed of yourself writing such an addictive game!!! I myself have lost about 10 hours on this game already :)
Here's three ideas for improvements...
1) Add an button which momentarily clears the board whilst it is pressed. I have had several times when it would have been handy to clear my parts off the board just to reacquaint myself with the layout without having to start again
2) Stop the tile machines from producing their first tile automatically. There are times that you don't want the first tile to come out straight away and need it to be delayed slightly. That first tile is frustrating waste :)
3) An overall score which incoporates time, parts and a penalty for breakages.
Just some ideas ;)
Obelisk... with absolutely no wastage!
1:01 and 77 parts
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Sweet concept - it gets very complicated very quickly. Although I haven't yet finished the game I have found that I can get around the need for the "some" tile - the first couple of levels after it has been introduced I can see how it could be used but haven't needed to use it.
I think the game could be improved by adding a measure of "efficiency". You can set up a single sensor which triggers everything on the level - the upshot of this is it's easier to set up but there is a lot of wastage. If there was an efficiency rating (which is a very "green" and topical concept) which clocked up every time you smashed a tile or wasted a pot of paint the player would spend more time carefully positioning the sensors so that as little as possible was wasted. Just an idea ;)
Nice little time waster but it needs a little attention to ensure that the random shuffling of the single match doesn't result in a sum that balances perfectly well.
This is a perfect game - the secret of the second half only being revealed later on is an elegant twist! It's just the right length - not too long or complicated, just nicely rewarding. Top marks! Good work!
Reasonably good game after you get past the first level which is a complete waste of space - it's not a learning curve - it almost completely put me off the game because it is completely linear and not even remotely taxing. I suggest dropping the first level or at least make it slightly more thought provoking.
Stop giving this guy a hard time... you've got to start somewhere! Keep up the work but at least get the game as bug free as possible before you release it to the public!
An interesting concept... it reminds me of The Matrix! It's a nice way to get brain dead gamers thinking outside the box, if only for 1 minute, whilst they read the instructions :)