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5010m0n's Comments

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Musaic Box

Play Musaic Box

Feb. 13, 2013

Rating: 4

I know this is perhaps a bit pedantic, but the "trombone" in the intro Hall of the Mountain King is actually a bassoon. Just saying :)

Thomas was alone.

Play Thomas was alone.

Oct. 22, 2010

Rating: 2

I thought it looked a little naff at first, then I played it and realised that the delivery of it was really rather sweet. Each shape has got different physics. The only downside really was that it wasn't actually very difficult - a level looks tricky at first but when you get into it it's really very simple. Certainly not bad for 24 hours, but I reckon it could be much better if the levels are throught through a little more.

GunBot

Play GunBot

Sep. 14, 2010

Rating: -1

I don't know if it's just my set up, but the games doesn't work on Chrome - it's gets to the viking into sequence and stalls.

Tile Factory

Play Tile Factory

Sep. 04, 2010

Rating: 3

I tell you what else would be a good idea - you find yourself building the same devices over and over again - for example a little widget that mixes three paints which sit next to each other, or some kind of timer, or conveyor cross-over. It'd be great if you could save these devices to call upon them at another time.

Tile Factory

Play Tile Factory

Sep. 04, 2010

Rating: 0

You should be ashamed of yourself writing such an addictive game!!! I myself have lost about 10 hours on this game already :) Here's three ideas for improvements... 1) Add an button which momentarily clears the board whilst it is pressed. I have had several times when it would have been handy to clear my parts off the board just to reacquaint myself with the layout without having to start again 2) Stop the tile machines from producing their first tile automatically. There are times that you don't want the first tile to come out straight away and need it to be delayed slightly. That first tile is frustrating waste :) 3) An overall score which incoporates time, parts and a penalty for breakages. Just some ideas ;)

Tile Factory

Play Tile Factory

Sep. 03, 2010

Rating: 0

Sunrise - no wastage :) super fast 32 seconds, 96 parts. eNot0A1y4yAMBWAhwRMSP8lkk033NL3KHrU3cx+dmvmwBBJ4XE Q+tvz/C8l3Sv7bkh8y8rZX7lz5FMslnrP4nmXkzNnnPkrMJFCx dAF1SprpsdIHLbodwpgGBbHQG4lSTS/sKewtPKPwrHLWuNcKay lo0KLbwfpF49w1E7sDr1Hz1Ss04G9XVOb15AZUa1nRRtcGKJDq 2Ix39RG1oVvz3jS2aQaaLdMOR+80nfU8K3sNd8Si7bAZaiuAPS ruveE+gAfjB7/lyfzJXA9vsKgwh7SEtcE+VZvkAeuh8ti8clmW ZSjOHz5jcZx5z5ZttFEONu7SxtSpS3s4R+eAc6bp5Q/eIfr0l1 9f13XIp8jPm8/v0vX5G5+1KrfrG1TjJs4=

Tile Factory

Play Tile Factory

Sep. 03, 2010

Rating: 0

Obelisk... with absolutely no wastage! 1:01 and 77 parts eNqVkE1uQzEIhLHNnwG/dJG8pOqZuuwle8l0nFWlrgr6GLDGFn Ijehz0eUuK90XxRhSLVhRVFbVZCVab1lZYK0CghR3QAxrQgBa0 9gxfwFcb9MemorK8VvmRKy5rhVLykKlDog/ezM5SKqN0cGH2rs Qa9HKIUlcbvXtjneRAcdc7NVEfrFldlBmIRqEsEc1kS+tRrro2 qXpPniE6J3BgeHqa6umsFGwnd70302sTu84eN9O4wWPYwqNPws 6efVh2+uDJwSE70Ukxvo2dp0xxcXQ+irQJeRPUFpJgNZNpDmC0 2GoJH/4SI7mF5yp74YFMC8t240cQn3LqaafTr/j6pj/xRPznjO ny/AFdxRsO

Tile Factory

Play Tile Factory

Sep. 02, 2010

Rating: -1

eNptjFGOwzAIRDHGEA/gfDRJ9yp7/4O1pFKl/VikJ55mpGlEz5 1+o/UVzZe1gNENYO1Gym+4nBGeW0SRuRkShgVb9ddCkhcdly88 Y+Enqzsb7GiIg3w/CXbdNCi7KKvqQ9XOMu7lZJo07BzsXr2HKU I0igwxgD0glpM1piBMkDJmzcw+dHIZD/3sfqjNXkUXU5ZBFXmq RpHZx0E8mxe9PeTaiI9xKP1zrz/3zYT21xtV3RXB

Tile Factory

Play Tile Factory

Aug. 31, 2010

Rating: 3

Sweet concept - it gets very complicated very quickly. Although I haven't yet finished the game I have found that I can get around the need for the "some" tile - the first couple of levels after it has been introduced I can see how it could be used but haven't needed to use it. I think the game could be improved by adding a measure of "efficiency". You can set up a single sensor which triggers everything on the level - the upshot of this is it's easier to set up but there is a lot of wastage. If there was an efficiency rating (which is a very "green" and topical concept) which clocked up every time you smashed a tile or wasted a pot of paint the player would spend more time carefully positioning the sensors so that as little as possible was wasted. Just an idea ;)

Matchmove

Play Matchmove

Aug. 24, 2010

Rating: 0

Nice little time waster but it needs a little attention to ensure that the random shuffling of the single match doesn't result in a sum that balances perfectly well.

Faster Miter Master

Play Faster Miter Master

Aug. 24, 2010

Rating: 25

Great concept... needs a little more to keep you engaged

One Step Back

Play One Step Back

Aug. 23, 2010

Rating: 1

This is a perfect game - the secret of the second half only being revealed later on is an elegant twist! It's just the right length - not too long or complicated, just nicely rewarding. Top marks! Good work!

Castle Guardian

Play Castle Guardian

Aug. 17, 2010

Rating: 0

OW! RSI :(

Maze Man 2

Play Maze Man 2

Aug. 05, 2010

Rating: 3

Reasonably good game after you get past the first level which is a complete waste of space - it's not a learning curve - it almost completely put me off the game because it is completely linear and not even remotely taxing. I suggest dropping the first level or at least make it slightly more thought provoking.

Difficult Colour Game

Play Difficult Colour Game

Jul. 13, 2010

Rating: -1

hmmmmmm..... riiiiiiiiight.

IQ Ball

Play IQ Ball

Jul. 13, 2010

Rating: 1

Love it! Nicely thought out and well executed. More levels needed. Level 24 is a bit of a bugger though - took a while to discover the solution!

my untitled game

Play my untitled game

Jul. 02, 2010

Rating: 0

Stop giving this guy a hard time... you've got to start somewhere! Keep up the work but at least get the game as bug free as possible before you release it to the public!

Chat Noir

Play Chat Noir

Jul. 02, 2010

Rating: 4

Strangely satisfying game :)

The Game

Play The Game

Jul. 02, 2010

Rating: 0

An interesting concept... it reminds me of The Matrix! It's a nice way to get brain dead gamers thinking outside the box, if only for 1 minute, whilst they read the instructions :)

Blobble Wars

Play Blobble Wars

Jun. 29, 2010

Rating: 0

LOLZ! ironically after posting that last comment I go and beat level 20 :)

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