The round bonus depends on the difficulty you're playing at (it's not in hard) and how many lives you lose - lose none and it's $10 + roundnumber x 2 (I think), lose 5 lives or less and it's $5 + roundnumber x 2.
This beta didn't have the balancing, the final version is a lot better balanced. :)
stoan - I fixed the workshop bug the other week but I can't upload yet, also it's kind of too late to make a significant change to the interface heh.
ninja - yeah that's deliberate, when you go to fast speed some of the graphical work isn't done anymore, upgrade dots, tower animations etc. It's just to give your computer less work which helps speed it up.
Just the one level on the betas. I had to hold stuff back so I can try for sponsorship, nobody would sponsor it if the whole game had been on kong for a month.
The full version'll launch by the end of next week whether I get a sponsor or not.
Bummer, cause in the final version they don´t shoot when upgrading haha. I did keep the levels capped at 6 though since it forces you to build and upgrade more towers.
Yeah I found the fire tower bug the other day, it wasn´t checking if monsters were dead when it applied splash damage so it was re-killing them and paying out heh. The level bug´s fixed too. I´ve actually finished the game now, just waiting to see if anyone wants to sponsor it before I upload it.
A few thoughts.
When in doubt "use variables"?? Variables just hold a piece of data, when you're in doubt you need to step back and look at the problem then your logic again.
You don't really elaborate on what a shared object is, it probably should be elaborated on for the people this tutorial is for. A SharedObject is a text file stored on the user's computer that Flash can save information in. That's why it 'remembers' what you're saving in 'userData'.
One last thought. Variable naming should reflect what the variable does, and 'userData' is retrieving the 'savedData' cookie. It's not incorrect to give them different names but you should call the SO 'savedData' as well, which makes its purpose very unambiguous even 6 months later when you're looking at just one piece of the code.
It is close to a good game but it feels like it's missing some things.... there's nowhere that says what damage or speed units have, just bars that has no point of reference. There's a lot of black text too which might be better white since it's on dark backgrounds, on the second level it's less annoying but it's something you could work on a little. It needs a speed up button too. It does have potential so keep at it.