Ok generators *should* be good now. I've uploaded with the monster hitpoints bars + towers have an indicator to show their level. There's a Workshop and Laboratory you can build now but I haven't actually done their options yet, just wanted to get another upload done.
Pfft. 90% of flash td games are just Desktop Tower Defense with different creeps. This at least is an attempt at creating a real game, not just spewing out a different colored copy of DTD.
grocery - yeah I'm going to do another upload shortly. I've added health bars for monsters, indicators for tower levels, and working on two non-tower buildings at the moment. Then I'll track down that bug and do another upload.
bkimball - you can click/drag on the minimap to move around. The problem with WASD is I didn't think of it earlier and some of the tower/upgrade/attack mode buttons are using those letters. If you have any other suggestions I'm open?
Thanks for the heads up on spelling. Balancing the damage/hitpoints is something I'll get to later, I want to get all the bugs and new features sorted out first.
Gaminic - be patient. This will be a top notch game when it's finished. Protector's great but The Horde isn't using tiny little maps with only a dozen buildable spaces. I've got some ideas about how to spice it up considerably though.
Okay. Pressing escape won't make the map scroll around and break the game. The generators are placing / upgrading properly and affecting towers properly. mykael and Jade_E - thanks for your suggestions and bugs. There's no zooming out now or planned since it already works computers pretty hard and zooming out will add a lot of processing. It actually only renders what is on the screen so at any given time only that tiny area you're looking at is what's drawn.
sinboy - needs to be finished before it should get badges. :P
oldgamer - yeah that's on my todo list.
Thanks for that wildwombat. I can reproduce the bug which means I'll be able to get it fixed. There's a speed button in the game menu (click menu top right when playing).
Balance will be the last thing I work on, there's a lot of little things to fix and a lot of stuff to add, trying to find the right balance would just be a big distraction right now.
While you contribute your worthless opinion plenty of others have provided valuable feedback and suggestions on how to improve it. That's what beta testing is about. Now go tell your mommy you learnt a new word.
Yup I've put the non-combat buidings on my todo list, they'll cover several tiles too. I'm guessing as well that the stacking is what made the effect not show. The final maps are going to include more routes.
PaulSox603 - there' a button in the game menu (click Menu top right when playing) that toggles the speed. Depending on your computer it might not have any affect, on my laptop it makes almost no difference, on my desktop it doubles the speed.