2/5...great concept but theres really nothing to keep you entertained for long. also, its way too repetitive. mix things up and add some real strategy...could have been way better
ok its one thing if your units are close to enemies...but its just ridiculous when a bazooka shoots for an enemy that just spawned in a wave and hits one of your guys that are only halfway down the field :/
none of the cheats from other mods or the original work. you have to unlock them here and so far it looks like doing that is going to take more effort than its worth...so screw around with free roam since thats all thats really enjoyable for this mod.
its nice that some weapons are completely different from the original...but campaign still has same enemy spawn points. could change it around a little more...
hold fire needs to work and actually last 10 secs. all too often units die out in the open because they fire a few secs after i use it on them or they continue to fire (and yes i had an officer)...
why not have medics shoot when they arent healing?...at minimal they should be able to use the pistol they were given. im sure medics in ww2 were always trying to heal someone, but here its just kinda unrealistic having them do absolutely nothing except watch the battle while waiting for the next guy to fix up.
lol i only had an engie in a bunker left and i just didnt want to keep playing even though i had enough tps to remake my squad. so i set tnt right next to him and blew him up (along with some germans xD), but the game didnt end until 10 german corss limit was reached o_O"
although the bar is good for training your units, give them the spring field once they have over 100 morale. they will shoot it at an impossibly fast rate and there is no clip to reload :D