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8thdigger's Comments

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Orbital Decay

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Apr. 20, 2009

Rating: 0

hard mode is way to hard. the gun either needs a faster firing speed to start, shots need to travel faster, or enemies move slower...turrets need to be more effective in general too...

Orbital Decay

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Apr. 19, 2009

Rating: 0

3/5 great potential...but its the same thing with almost every game...little things that are either left out or put in that take out a lot of the fun. the game length was fine because you could save, but the ultraguns shots could travel a little bit faster...

Ring Pass Not

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Apr. 18, 2009

Rating: 0

1/5...needs a save feature

Sonny

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Apr. 04, 2009

Rating: 0

one side gets to go twice without anyone being stunned*

Sonny

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Apr. 04, 2009

Rating: 0

whats with the turn skip????...sometime

Sonny

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Apr. 02, 2009

Rating: 0

guardian...but of course i havent tryed going magical yet =_= ty for the advice lol

Sonny

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Apr. 02, 2009

Rating: 0

ok another battle thats taking forever because the striker of the council can heal half his hp...and of course i always hap to be 1 hit away from winning. :/

Sonny

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Apr. 02, 2009

Rating: 0

hole*

Sonny

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Apr. 02, 2009

Rating: 0

alright rockstar needs to have a whole somewhere in his defense...its been 10 mins and the battle is still going because of ironskin. i would say this is a major flaw because i would expect this from the final battle, not so early...

barbarian onslaught

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Mar. 29, 2009

Rating: 0

your jump range has to be way longer...ridiculous that you cant get over gaps without running at full speed to jump...makes it too hard to escape enemies and you usually just fall off :/

Lethal War Zone

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Mar. 23, 2009

Rating: 0

deselect key is space

Lethal War Zone

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Mar. 22, 2009

Rating: 0

alright its really annoying trying to select and attack units...if you dont click right in the center you dont select. unit selection area needs to be bigger :/

Lethal War Zone

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Mar. 22, 2009

Rating: 0

found a glitch, you can self-repair repair units while they are moving. its kinda weird though...only works when they are moving long distances and its 'on-off'ish

Lethal War Zone

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Mar. 22, 2009

Rating: 0

i lost my "carryover" unit and he didnt die >_<...

Lethal War Zone

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Mar. 22, 2009

Rating: 0

buildings should have way more hp...walls do nothing at all with 1000hp, a giant turret should be able to take a lot of dmg before going down, and the command center is the hub of everything so it should have a really high amount of hp. being able to wipe out everything with just 1 heavy tank?...cmon :/

Lethal War Zone

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Mar. 22, 2009

Rating: 0

its ok...but needs more expansion. wider variety of units, buildings should be upgradable, and an ingame save would be nice.

Days 2 Die

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Mar. 17, 2009

Rating: 0

2/5 is completely out of balance and has lots of glitches...considering mercs probably wont last that long, shouldnt they cost less than a gun you can buy to last as long as you do? or make ammo more or something. its also better buying a bunch of small barricades than 1 or 2 big ones, unless you want to just use the saw while they are tearing it down. it was fun at first but then...eh idk

Madness Interactive - Scrap mod V2

Play Madness Interactive - Scrap mod V2

Mar. 12, 2009

Rating: 0

2/5 i liked the original much more :P but this one was kinda funny. gameplay on this one just wasnt too great...it all went by to fast compared to the first...still funny though xD

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Mar. 09, 2009

Rating: 0

ugh save probs...cmon :/

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Mar. 08, 2009

Rating: 0

when you have 5-6 enemies all with javs aiming where youre about to be from long range its kind of a pain since you have splitsec decisions especially if youre moving at high speed...and its just about always where youre going to be....never been off too much unless you made a move as soon as they fired >_>

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