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8thdigger's Comments

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Mud and Blood 2

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Apr. 29, 2009

Rating: 0

tank went ahead and blew up my bunker....after all the enemies for the wave were dead T_T

Mud and Blood 2

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Apr. 29, 2009

Rating: 0

make crew members unable to attack. its annoying when they stand around trying to pistol enemies when all you want is for them to get into the damn aaa lmao...

Mud and Blood 2

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Apr. 29, 2009

Rating: 0

i know the game is suppose to be unfair...but at least make allied/axis units even. their mortars are amazingly accurate compared to yours.

Mud and Blood 2

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Apr. 28, 2009

Rating: 0

more than half the time that i use random starter squad, i get 2 frenchies :/

Mud and Blood 2

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Apr. 25, 2009

Rating: 0

on wave 2 there was an opel truck and 3 a moto. quit 3rd wave because it wasnt worth the advance and advancing in the first few waves is key. there really needs to be wave limits on when better enemies certain enemies can spawn.

Mud and Blood 2

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Apr. 25, 2009

Rating: 0

tank aim is...well idk...but it was aiming for a soldier nearby and blew up my aaa, which was right next to the tank. o_O

Mud and Blood 2

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Apr. 25, 2009

Rating: 0

frenchies need to be a little more useful. i know they are the worst infantry...but it shouldnt be to the point where a single enemy with a rifle can keep them in one spot.

Red Moon

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Apr. 25, 2009

Rating: 0

3/5 awesome except for jumping and movements flow a bit and not be sliding..wall jumping was kinda annoying at times

Death Vegas

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Apr. 24, 2009

Rating: 0

wow horrible...

Mud and Blood 2

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Apr. 24, 2009

Rating: 0

panzgrenadiers should throw nades less often...

Mud and Blood 2

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Apr. 24, 2009

Rating: 0

para blitzwave?...oh cmon already =_=

Mud and Blood 2

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Apr. 24, 2009

Rating: 0

limit amount of panzergrenadeier...kinda ruins the point when theres 20 and half throw nades all at the same time =_=

Mud and Blood 2

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Apr. 24, 2009

Rating: 0

still need to work on pause, keep hearing shooting. also, the 10 wave cleanup has a small problem...a spec through a nade at the end of wave 29, and in wave 30 it disappeared right in mid air o_O

Mud and Blood 2

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Apr. 23, 2009

Rating: 0

certain units should have wave limits...shouldnt be seeing a panzershrek at wave 5 :/

Mud and Blood 2

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Apr. 22, 2009

Rating: 0

wow lost by 10 germans crossing my border but those 2 guys were still fighting. i started right after wave 10 and lost at wave 40. close combat should be over within a min....

Mud and Blood 2

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Apr. 22, 2009

Rating: 0

close combat needs to be redone :/...most of the time it takes ridiculously long. wave after wave goes by and still they are fighting. at least make it so people in close combat can be shot or other guys can help them out.

Mud and Blood 2

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Apr. 22, 2009

Rating: 0

ff needs to be lowered...for both sides...occurs way to often and things like nading a bunker close to you and killing all of your soldiers inside shouldnt happen...maybe long range...but he was like 10 feet away =_="

Mud and Blood 2

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Apr. 20, 2009

Rating: 0

wow close combat needs to be redone...none of my units win even if they have great odds...

Mud and Blood 2

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Apr. 20, 2009

Rating: 0

...how does the worst german unit kill a spec op at full hp in close combat?...how does he even get into the bunker???...yet more updates needed :/

The Great Siege

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Apr. 20, 2009

Rating: 0

wow game wasnt saved 1/5...

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