The difficulty curve is a touch high, there needs to be a slightly easier level around the 3-5th mission so you can get a little more points before facing trojan horses/mammoths
no easily identifiable mute button = 1 star
Seriously developers, simple things like this are a must. It doesn't matter how good your game is if I have to listen to the forced BGM you decided to pick.
So... this last patch makes bazookas just fly through/over all vehicles now? i had 6 bazookas and all their shots passed right through a panzar tank... is this intentional or just... something wrong?
Upgrade list in order: College:+2 on left square| Casino:surrounding squares random +/- 1| Renovation:+1 on existing square| Airport: 3 left rows all +1| HighRise:x4 residential| Research) +2 on 5 left squares, -4 on right square| Landmark: +1 every square on screen| Bulldoze:Remove 1 building(bonuses remain)| Invert:change between -/+(value remains)|City Hall:Residential of current target population (varies)
Rate up to keep this visible!
So I have to wait an hour for energy to refill... and it takes me 5 minutes to burn through it all. Learn from other games and give a larger (and INCREASING) maximum energy pool. Let me log in every 8-12 hours, and play for 30 minutes
Please remove the need to hover over banana farms, i'd like to be able to use my mouse for other things (browsing another web page, clicking over to an IM, ANYTHING) besides just having it hover over a specific spot on the screen
ranked 1 star for the stupidity of having to collect from banana farms... why developers think its a GOOD addition to have to click up resources I'll never understand
The project has the strict development plan. We work to implement the planned features first (http://forum.bytexgames.com/index.php?board=1.0). The Lab problem is discussed and some decision made. At this moment we are developing the clan wars, this needs a lot of work.
Statue of Income gives 15% bonus $$ on a land for 30,000. Assuming 100 credits per collection, increased to 115(15 increase) , collected twice a day(every 12 hours) with this, for a gain of 30 per day. It would take 1000 days for it to pay for itself (thats 3 years people) Why would anyone buy that? It should cost more like 300 per land
You know what annoys me the most about this game? Not the rarity or power of promos; games will have rarer cards that are more powerful. Not gold losing value, it does in most games. Not tournaments are full of paying players... if they weren't stronger, why would they pay? It's complete lack of control of ANYTHING in a match.All I have to do is start a match and then I play another CCG, I don't watch the fight,why bother?I have no control over what happens! Most of my losses aren't that I was out-rared (as that seems to determine victory 9/10) it is because of the auto-play sticking my units in the WORST locations! Why, in the name of Heaven, Hell, and all the realms between, would I put my lightning unit across from something with immunity lightning? I want to decide which tile I place my units in so I can take advantage of their special properties! Fix this, and people will enjoy the game more.
Mute button now added! Sorry it was missing.