I really like this game, but the beginning is really messed up. I had to start at least 6 times to get a start that won't get me killed after a few days. I even had 97 mood twice, being unable to advance any further until the rotten mob got my people. It would be great if it could be fixed. I know some ppl that never played this game, that's really fun, after you got your party started properly, longer than a few days, because they got annoyed.
Publishing a game with one of the main features bugged completely (updates, respectively keeping those) is strange, but not coming back for more than a year to fix those problems isn't what I expected.
I like the idea of this game, but already the first level takes too much time to beat. All those maxed factories only to beat the first level, quite repetitive.
Even I got bored after wave 62 .. and I played the worst ones till the end (Is there an end, or are the enemies getting simply too strong to beat them over time?) It's not bad, but a little more variation would be great.
The only things I don't like that much are the rather big levels with a couple of foes only at the beginning and the slow horse. I like games like this anyway, so it got a some extra points in my book.
I can't use the lever when I am supposed to. I already finished the game before and I don't think I missed anything. Is this a bug or am I missing something I forgot? I already rang the bell and the captain told me to use the lever in order to open the gate.
Too bad that so many games of this kind are "chapterized". I can't be the only person bothered by this. For me, the biggest fun of RPGs is leveling the char up, from level one to whatever is needed to complete the game. All those chapters with a fixed lvl range ... *sigh*-
I really like this game, it could be the base for a really nice, Japanese style, RPG. The only downside is the chapters, maybe there wouldn't be such a harsh cut every time, if at least the party would be importable.
I really love the idea, but I have to agree with Xorcerer (luckily on everything, not only the critical part. I would have also loved a little more playability, the gameplay just doesn't feel finished imho. The idea makes up for a lot of the downsides.
I know it's supposed to be atmospheric, but to be honest, I would have liked the game a little more without the upside down effect of the other world. Not that it makes the game worse or something, just talking about my own taste. I don't know how the effect is exactly coded, but a button to turn it off would make me play it another time right away.
Really nice game with great educational component. The only thing I missed was, that I would have liked a display that shows me what I have in the production queue except organelles and stuff (especially the poison, I think I overproduced a lot of it in the end).
Wow, I wondered what caused the lag, only to find out it's the cursor, lol. I'd love this fixed, it's not nice to experience lag every time the mouse is moving over the game window.
The first launcher game that gave me a bore out before I bought the first item. It shouldn't be necessary to do that many launches before any upgrade is available. Too bad, I bet it would be really nice otherwise.
R e a l l y l a a a a a a a g g y. At least laggier than the gfx would make anyone guess. The concept is nice though, some really fresh ideas and a nice twist of this kind of games.
I keep coming back to this game and I'd really like this game, but I can't get over few things. I keep losing focus, this might be a flash problem, but only few shooter games have this kind of problem, so there is a way to make games without this problem. The second problem is the bought snipers, I tried it a couple of times and they often didn't survive the first wave.
There should be a way to earn money besides the duels. It's too hard on a slower machine otherwise. I had less problems on my faster computer, but I'd still love to play it on the way home. Maybe in SB2?
I really like this game, but it would be nicer with a difficulty that's slowly increasing. I found pretty hard levels really early in the game (needed almost 15 minutes in the lava room on the bottom right and a lot of easier ones later. I know, this game was designed non-linear, but it still feels a little strange.