It's pretty annoying how there's only one meta for winning. Evenly distribute points in army damage, armour, size and prep time. Everything else is optional. Can't specialise in any one or two stats or you'll inevitably face an AI with an upper hand because you have too few or too weak troops. This also means that racial specialty (undead supposedly focusing on numbers, trolls focusing on armour) are completely moot.
Marcolites get to spam their special (which pretty much clears the entire field) with insane frequency. They can charge more frequently, they can spawn units faster, all their units are stronger than mine, their musketeers can take out a king's guard before he gets into melee range, all areas in the game occupied by Marcolites are at 80%+... And somehow I still have a 100% defense on all territories my army doesn't occupy. Can't I send whoever is defending those unoccupied territories to attack instead? Because they must be space marines or something.
Attempt to protect VIP, but VIP follows you everywhere. Zombies attack everything they touch even if they follow you. VIP stands on top of zombies. VIP dies a horrible death. WHY WOULD YOU DO THIS?
My soldier shoots an enemy in the face with a bazooka, nothing happens. A grenade hits the ground several feet away from my soldiers and two of them die.
So I'm in a pinch during the final mission, and I use bombardment. I immediately lose all my lives because it killed all the soldiers I was supposed to protect. I'm not sure whether to consider this a bug or not, but it's pretty annoying how friendly fire will prevent you from using some of your most powerful spells in the final battle. Otherwise it's a great game, mind. I love that it's a front page game without being some rubbish money-grabbing MMO entirely designed around P2W micropayments or an idle game that gets boring five minutes in. Good on you - we need more people making more games like this! 10/10 would kill all my men again!
If bombardment kills you men... better don't call in bombardment while it can harm your men :) E.g. at lvl12 I use 2 times: when the trolls and lords are coming in.
When I attack a city with "AWESOME" chance of success, only to be completely obliterated because the enemy healers can resurrect soldiers over and over and apparently have infinite mana, I start wondering if you actually tested this game yourself. Because that's a pretty glaring imbalance right there.
Hi there, we understand your concern, and we are now working hard to fix this problem. Would you please tell us your character name in game and the server you had before the merge, so that we can bettter help you out with it, thank you :)
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Please remove the revive skill from healers - with 20 enemies on screen that look identical to the healers, I can't even target them, and even when I can, I have to score a lucky shot and kill them in one hit, otherwise they heal each other. Even then, they have an annoying tendency to just downright ress each other - so even though I have "great" odds of taking the city, I only ever take it by the skin of my teeth.
The upgrade system makes me just not want to play this game. More so, there is absolutely nothing that tells me that these upgrades last only one level - even the economical ones. Waste of research points, just like this game is a waste of time and potential.
When I saw that this is YET ANOTHER game that makes coins disappear if you don't immediately pick them up, I paused the game and went "No, not this again." This has never been a good idea. It has never been praised. People have always complained about it. Perplexingly enough though, I keep seeing it appear in games. Answer me this: why? That's all I want to know. Why would you do this.
Important note to game developers on Kong:
ENOUGH WITH THE VANISHING BLOODY COINS!
Every time you pull this nonsense off, EVERYONE complains with NO exceptions. I want to believe that our feedback in the comments has SOME influence, but apparently we have about as much of that as Spain has available jobs.
There seems to be a visual bug when in combat sometimes. When I do damage, -200 will be permanently stuck over the head of my enemy. When I miss or don't do damage, "RESISTED" will appear instead. The same applies when the enemy hits or misses me. This visual bug persists to the next combat screen and will appear every time I enter combat until I reload my browser. Is there any way to fix this?
If bombardment kills you men... better don't call in bombardment while it can harm your men :) E.g. at lvl12 I use 2 times: when the trolls and lords are coming in.