darkniko: Have you noticed that some monsters give negative stats? It's important especially to notice that, say, hard turtles give -10 speed per kill and that there are over 100 of them (which means killing all of them will make you over 10x slower if you started from minimum speed). A little planning goes a long way towards ensuring you don't accidentally mess up core stats for things that aren't worth it.
QoL request: If we level warp to a boss level and beat it, we get prestige credit for all the preceding levels. Currently if we want to get all the possible prestige, we have to let the game run through ALL the levels, whereas with this suggestion we could just go through a few levels much more quickly. You could even gate it behind having killed all the other VIPs first if you wanted.
There's no way to buy multiples of anything, let alone buy upgrades to a % of your current money which balloons quickly thanks to the win rate on the lottery having two zeroes added on the end. There's not much at this point to set it apart from Adventure Capitalist either.
Thanks for the feedback! Unfortunately, the lottery bug was a significant thing, and it broke the game :(
I have since, corrected this, but might be too late now xD.
I know it sucks not having an x10, x50, xMAX buy button... My bad. On my frivolous mind for game developing, I thought that adding a click-and-hold to buy several could potentially help with this issue, but I've made some mistakes with this.
About not having anything to set this game apart from venture capitalist, I'd be honest that I have never played venture capitalist before, but all in all I agree with you that this is a very generic Idle clicker game, and I accept the critic that to enter the playing field you have to distinguish yourself and be unique.
All of the best!
Why does it take so long to unlock capacitors? As I recall the original game let you have them by 14K power, but now I have to do a quest for 100K power 1K at a time.
I finally unlocked autoMM which at last will mean I don't have to grind boring short runs. Is there any chance you could put autoMM stats somewhere, like time to next autoMM and autoMM gained this reboot? Would be nice to be able to keep track of those things even though any actual benefits would be marginal.
Excellent: The greater/less than signs are not guess work, they are signs in a maze. The background color matters for the last few levels in the same exact way it mattered when it was introduced and make the maze complex but far from unsolvable when you get to the cube.
I've played your game longer, and have updated opinions:
Your game is pretty cool and I now realize none of the comments about permanently messing things up applies - still, the game could use a ? box or something that when clicked on would explain things like how you can't use a discontent reset until you have enough units to surpass your previous highest reset if making the tooltips say that would make them too clunky. It's obvious after using it a while how everything fits but not so much before that point.
Restarting doesn't work. Also there are more not-immediately-apparent gotchas than I like to see in an idle game - they make flavor sense, but I would have liked to have had more warning upfront I could only discontent restart once and horse allocation could not be reset.
I really appreciate the updates so far. Now that you've got more weapons and health is useful you gotta add more zombie types or at least make them get harder as the waves progress.
Twin upgrades do not function. They change what the game CLAIMS you are buying but it doesn't register on how many units you actually hand-bought or for teamwork bonuses which makes them useless!
17 stages and 568 dead zeds. You get no i-frames on hit, so even if you have max health if you get swarmed while reloading you might as well have no health upgrades for how fast all your hearts go away. This is a fine start but it's in dire need of expansion.
It doesn't even run while it's out of focus let alone in a background tab. If it didn't also amount to a roundabout screensaver you can upgrade after staring at it long enough that might be vaguely okay, but unfortunately it does so just give this a miss.
What do you mean exactly by 'out of focus'? I might need to take a look at that.
Edit: Nevermind, I figured it out. I don't think there's anything I can do about that until/if I add in background tab support. Web browsers seem to automatically pause HTML5 animations (i.e., this game's shapes) when they're offscreen or in a background tab.
VanguardM: I don't know if you'll see this comment but the + and - buttons allow you to take some of your workers off duty so the idle timer progresses slower. This is pointless for sales reps but can be handy for dealing with engineers which work and eat your money much faster than scientists (and do progressively less and less actual effective work as the current size approaches the theoretical minimum).
Design of this game is garbage. You unlock ten more buildings than you could ever hope to buy, the full reset is in a spot that makes it look like the button to press to gain knowledge and you'd only figure out knowledge is actually gained on rebirth by reading closely, and there's no interesting mechanics or attempt to make the rebirth cycle fun.
If you uninstall an app while it's running actively (as in you clicked on it) the CPU, RAM, and even hard disk space hit don't go away. Fortunately at least the CPU and RAM fix themselves on a refresh but beware.
Wish there wasn't just a disk space warning for programs before you buy them; it's easy to miss that you don't have the CPU/RAM capacity for a program before you buy it.
Thanks for the feedback! Unfortunately, the lottery bug was a significant thing, and it broke the game :( I have since, corrected this, but might be too late now xD. I know it sucks not having an x10, x50, xMAX buy button... My bad. On my frivolous mind for game developing, I thought that adding a click-and-hold to buy several could potentially help with this issue, but I've made some mistakes with this. About not having anything to set this game apart from venture capitalist, I'd be honest that I have never played venture capitalist before, but all in all I agree with you that this is a very generic Idle clicker game, and I accept the critic that to enter the playing field you have to distinguish yourself and be unique. All of the best!