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King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Mar. 24, 2016

Rating: 1

Starts to suffer from browser-only AdCap syndrome sometime around the duo/tredecillions. It's not quite 'heat death of the universe' bad by then, but it's not the 1000x gems of restarts after leaving a finished map sit for a day gone by (took some weeks to get 10x gems).

Winter Forge

Play Winter Forge

Mar. 13, 2016

Rating: 2

Things you should really change to make the game more fun: 1. The tiers are terrible, idle games rely on numbers getting bigger faster every time you restart and you've got it so that I have to pay 10 times as much for an item that boosts my income by 3. Not even 3 times, 3. Yes you'll have to make magic snowflakes more expensive to compensate for this but it'll be more satisfying to go for those higher tiers. 2. Magic snowflakes ought to be based on how many total snowflakes have been generated, NOT just how many the player has at the moment. Otherwise the player can potentially be screwed out of reset currency and have to wait for the stockpile to build up again. 3. Buy 10/100/max buttons as already mentioned, achievements that increase production, etc. Look at other idle games for more ideas on quality of life improvements.

Developer response from EternalDreamsArt

Thank you for your message. I will take it into consideration. I'm working on new improvements / features.

GameToilet Mobile#1 : Prince of Slackers

Play GameToilet Mobile#1 : Prince of Slackers

Mar. 06, 2016

Rating: 2

'Smart' would be automatically heading for the nearest pickup, not just any random coin directly. There's often times where the elf will go across the couch and walk away from coins that are much closer. Also I wish the tap hat's range combined with the swipe collection, even though that would make it vastly easier.

Idle Odyssey

Play Idle Odyssey

Feb. 03, 2016

Rating: 0

...ok, resetting the game did at least make it so that a cursory glance might make one THINK the town's levels weren't resetting after refreshing the page/leaving and coming back, except my mana generation is pretty clearly not what it was before I left the page and returned when I'm training a skill. Something's still broken!

Developer response from Beartroutgames

Hmm. Possible that this is a display thingy, because I haven't implemented any nerfs yet. And we didn't pick up on this problem in QA passes, but I'm thinking its because your legacy game is somehow not jivving with the new build. Thank you BDR1985 - I'm going to look into this hardcore. The hardest of cores in fact.

Idle Odyssey

Play Idle Odyssey

Feb. 03, 2016

Rating: 0

Hi, I came back since I saw you commented on my comment about working on the problems! I see it mentions the problem with town leveling resetting being fixed but, uh, it didn't happen with my game. I'm going to try a reset and maybe even a hard reset to see if it's just the pre-fix game data being goofed up.

Developer response from Beartroutgames

I'm going to respond to your comment above, but I just wanted to give you a digital high five here for coming back and looking into this for us. Your suffering will turn into joy for thousands of other players, I swear to you.

Idle Odyssey

Play Idle Odyssey

Jan. 31, 2016

Rating: 3

I wish I had some other way to tell what good the unlocks did besides just the blue box that appears and disappears, other games have achievements pages for this kind of thing so you don't have to watch the game to know what's happened so far. Also that skill level bonus loss after refresh and prestige is a killer, probably not coming back if that hasn't been fixed when I refresh the page.

Developer response from Beartroutgames

Word. That's a good point on the first thing you mention. I'm making a note. For the second thing you mentioned, I think we just fixed it, but I don't want to be a liar, 'cause my mom raised me better than that. If you wind up not coming back, could you let us know if it's broken if you do? Appreciate it, bro.

Diseviled

Play Diseviled

Jan. 01, 2016

Rating: 0

Cool game, but I managed to clip through the geometry by using the rope while hanging from a ledge. Nothing to do but start the stage from the beginning. :/

Destination Kepler

Play Destination Kepler

Dec. 23, 2015

Rating: 1

Ech, I know "attractive force of kindergarteners" was probably not 'supposed' to be something that could show up, but the RNG doesn't know any better when it comes to words that don't belong together and needs a good smacking with some newspaper.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Dec. 20, 2015

Rating: 1

mariebu: Did they destroy a gate? I've seen them reclaim territory by destroying the farthest forward gate. In other notes, I feel very stuck at tredecillions of gems. I leave for at least a week and I come back to not even doubling the amount I have - maybe next week I can buy the buildings I need to triple total production or whatever but I have a feeling my gems will still be under 10x my current total when I come back the week after that.

Other Worlds

Play Other Worlds

Dec. 16, 2015

Rating: 0

Weird, the achievements are crediting me with having bought both of the ancient era wonders somehow. Also, the "advance era" button never went away even though I haven't bought a classical era wonder - while I haven't tried to see what happens when I say yes, you might want to fix that.

Other Worlds

Play Other Worlds

Dec. 15, 2015

Rating: 0

Sorry, should have said *only* item requirements. I saw some quests that had no stat requirements which didn't have bonuses to the speed like ones with stat requirements.

Developer response from Levgre

I've looked into this, and it 'seems' to work for me. I'll double/triple check. Keep in mind the speed bonus is +.2 for each item above the requirement.

Other Worlds

Play Other Worlds

Dec. 15, 2015

Rating: 0

Is it intentional that quests with item requirements will not give bonus speed the same way quests with stat requirements do?

Ringside Hero

Play Ringside Hero

Dec. 11, 2015

Rating: 0

LOL of course after I make that comment I look again and find I have it. I'm not sure if the game just hadn't updated right or if it's what I initially suspected and you have to have all equipment and consumables on hand and I just misremembered checking back to see if that got me the trophy.

Developer response from SmallIsBeautiful

I'll check the update function. Maybe it will award the trophy if you quit the game to the menu and then back to the game, or pass a week or just switch between interfaces.

Ringside Hero

Play Ringside Hero

Dec. 11, 2015

Rating: 0

Apparently in order to get the Nice Gym trophy you have to buy all the equipment in the same season. At least trophies don't do anything...

Town Source

Play Town Source

Dec. 10, 2015

Rating: 0

Let's see, the game size is really small, there's absolutely no indication that you even can move around the view with the arrow keys anywhere, and you can easily stick buildings on top of resources to make them inaccessible by clicking and presumably the villagers too. This isn't what I call user-friendly.

World-Smith

Play World-Smith

Dec. 10, 2015

Rating: 8

The current mastery level requirements would be fine if I could earn creations while offline. It'd be okay to do it like Idling to Rule the Gods instead if the requirements were lower. As it is, though, tier 2 generally takes fewer materials than tier 1 and yet still is going to take probably the better part of a day at 2400 creations required and if I'm reading it right I get no benefit from reforging before reaching tier 3 materials or getting any mastery stars. There doesn't seem to be any indication of how much good a star will do for reforging so I don't even know if it will be worth it to make a bunch of soil in the end beyond I guess making it so I'm ready to make plants once I get wind and light if I still care by then.

Dunno

Play Dunno

Nov. 30, 2015

Rating: -1

It's not loading on Firefox for me. Version 42.0 here.

Idle Adventures

Play Idle Adventures

Nov. 26, 2015

Rating: 0

The animations made me laugh and are the best part. Too bad they weren't supposed to be jokes and the rest of the game couldn't follow it up even if they were!

Idle Sword

Play Idle Sword

Nov. 15, 2015

Rating: 1

I wish I could combine items more than once. If you're worried about the balance, make a four artifact limit (one per hero) that can be taken with you after resetting which then can be recombined once for that playthrough. Then we can avoid having to start from near scratch every reset and get fun ridiculous heirlooms to boot after 20 resets or something.

First Empire

Play First Empire

Nov. 10, 2015

Rating: 0

What do I need to do to satisfy the value chain for local trade group alliances? None of the buildings require them and it's annoying for them to be stuck at 0% (whatever that really means, anyway).

Developer response from HexagonGames

That's a "dangling" value chain metric. I'll take it out.

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