To unlock the "challenge" mode, I must reach 30,000 wave. But in Dread mode, the game stops at 20,000 wave. I'm looking if there is a perks to buy to unlock ... I can not find! help \o/
Blocked at L2-2 level. I lose without knowing why.
No bots pass, No soldiers lost. And yet, I see the counter go down little by little until zero. Bug or lack of explanation?
Strange waiting system. I'm afraid this will put off the players, who do not want to pay. Who would wait 3 minutes in front of his screen to be able to continue the adventure, while the playing time of the first grip is 5 minutes. 5 minutes because of a game play not very accurate: sprite too big balls, decor overloaded and level design lacking consistency. And yet, it changes the usual F2P. A slight adjustment and I dive into this game.
132k/s wood. 101k/s stone. 37k/s ore. And the game becomes painfully long. It is impossible to finish the upgrades because the sale of the products is not profitable enough. Worse still, if we have reached the maximum of what the loot allows us to do with our limited army. We stagnate and we get tired.
Game became uninteresting. I do not win any more. The opponent lays an epic card and it only has to see his cards smashing one by one. Oh ... someone whispers in my ear: Pay ... Pay ... Pay ...
My opinion remains mixed. A perfectly realized game, excellent content and a well-balanced economic mode. But we quickly confront a level confronting our deck too push against decks having only a deciently strong card. Who alone has eliminated, one by one, all your army. It is a defect that one finds, unfortunately, in many other game and pushes you to purchase. Despite this, it is a pleasure to play and contemplate the work of the developers. Congratulations!
Very good base of gameplay. Addictive. I love old school graphics.
Some suggestions: even by passing 3 or 4 bass in a row, it is difficult to accumulate enough to reach the level 3 and 4 of the upgrades. In short, the skill is not sufficiently rewarded. It is necessary to work the leveldesign in order to increase the difficulty according to the gains. But congratulations to the developer. This is a very good job
Game nice but 1 / upgrade too poor compared to the competition 2 / lack of game play makes the game boring 3 / by this lack of interaction, we are much too spectator and not player
Another mmo game without real innovation. Even gameplay. Monetary same system. Even rush ... This game comes five years too late. Even the paid system to boost his game is out of date: $ 6 for only acquire a second "worker". I find it a bit expensive for an already seen a thousand times play. Yet it is boring at first glance, but is likely to be quickly forgotten.
You can acquire a builder without paying - remove the junk around the base, participate in few corporate wars or make some achievements. Well this genre is still popular however, we have 70000 daily active players among different platforms. There are a lot of people who actually like the game and play it. Did you blame Quake for being similar to Doom?
That's because Guncrabs are hitting directly the ship, reducing CP, which is vital.