I appreciate how the difficulty isn't a straight ramp up. You get easier levels in the middle of the difficult ones just to give you a chance to settle back and not get stressed
If you decide to extend this game or make another, I have a couple suggestions. First off, time stop seems a bit overpowered. I like what you did in the later stages to make it so you can't use time stop as a crutch, but it still makes a lot of the obstacles just minor inconveniences at best. I'd suggest adding a little challenge by making time stop last only so long - maybe even have little collectibles in certain levels where when you pick them up, it resets your time stop meter,
Didn't run into any that had alternate solutions. Guitarmankey1, on level 17 if you put the white 2 in the long row, the far right requirement of "total white: 3" cannot be fulfilled because the 1 is already filled in and you cannot have another 1 in that row.
Excellent! I expect Bart Bonte games to be fun and whimsical. Me and the Key 2 was definitely NOT. It was frustrating. THIS is back to the Bonte game style I enjoy!
A tip for level 20: rapidly click all the pink boxes which spins your snake in a circle. Once you've cleared all of those, collect the ball and move to the center of the map. Click on all the blue squares, minding you don't click too fast and hit your tail. Collect that ball, then move back to the center. Lastly click the rightmost pink blocks and go around the rest to reach the key
To all of you complaining about how you have to hold the button to flag: click the icon on the bottom left corner, then click "Right to Flag". That allows you to right click to flag a mine
A way to make the medium puzzles a little easier is the find the bottom row first. Once you get two pieces that fit together at the bottom most ideally, the rest are pretty obvious
Kong, have you noticed that every time one of these games is BOTD, all the top comments become complaints about that very thing? Maybe that should be a message...
The obsessive-compulsive perfectionist in me is slightly irked that after completing the game, there is no way to go back to the tutorial (for the achievement) or the shop (to finish the upgrades). Maybe this can be fixed in a future version?
After hitting a save point that killed me immediately afterward (on one of the spinning spike blocks), I was glitched into flying forward until the end of the game, but of course was not credited with completion. Upon restarting the game, I was killed immediately and sent back to the START OF THE GAME. I suggest removing that particular savepoint.
The stars represent the creative minds of children, free to wander in beautiful, artistic patterns until swallowed up by the demands of society (as represented by a circle of magnetism). They are consumed entirely by the illusion of a stable society, forced to conform, and lose all individuality.
You only have 1 element at max, you need to increase the amount in other slots.