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Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 15, 2017

Rating: 0

To add to the last comment, ark55/sky dragon has most stats combined when comparing total hp per cost, not at their default values/cost. ie. @5k hp (babayaga), you need ~71 ark22 but only ~41 ark55. Cost comparison leads to ark55 having more combined stats than ark22 when using hp to compare, otherwise ark22 and foxar are way better on stats (if you excuse their low hp).

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 15, 2017

Rating: 0

@fnkmstr, for early fleets, go high attack (ark 22, foxar) and add in ammo for increased attack. However, ark-55 and sky dragon have the best per cost stats (most attack+defense combined) when compared to other ships. So the most ideal fleet is 50/50 ark-22/ark-55 and 50/50 foxar/sky (however I think foxar is better). For plastic allow, 10 ark-22 (5k plastic) gets you 100 attack, where-as the foxar (5k plastic) gets you 120 attack. Throw in some transport ships to hold extra ammo.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 14, 2017

Rating: 3

Trade routes: 1) Can you move all automatic routes to their own "traveling fleet" screen? (so they don't clutter manual movement); 2) A way to edit current trades (ie. "edit trade" => shows trade screen between planets so you can modify numbers/resources); 3) Multiple planet routes (ie. select first planet, second planet, etc. => select what to pick-up and drop off at first planet, hit "next", select what to pick-up/drop-off at the second planet, and so forth. Ship goes back and forth between all designated planets or loops if possible/shorter); 4) Set planet minimum resource to maintain (ie. each resource can be set; planet 1, set min resource to 5k and min iron to 500k, thus when a automatic cargoship picks up resources, it will leave behind 5000 for everything except iron in which it'll leave behind 500,000, taking the remainder).

Developer response from Cheslava

I'm adding filters to the fleet overview and as well to edit automatic cargos (don't know when though). For multiple stops trade route that will require

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 12, 2017

Rating: 2

Another trade route improvement from Anno 2070: the ability to set the minimum storage for a planet so a cargoship doesn't take more than the minimum allowed. Ie. Planet is set to 10k minimum iron; planet has 50k iron; cargoship set to take 100k iron but it only takes 40k leaving 10k on planet.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 12, 2017

Rating: 2

Tutorial update: can you add to the tutorial how ship battles work (ie. basic calculations). Another thing to add to the tutorial (for newer players) is a basic progress/check list. Ie. "Get x foundries on planet 1; get y plastic on planet 2; get z ships and attack Antirion" (Not too much info, but enough to get players doing the basics needed for each game mechanic, especially helpful would be an ideal on how many ships are needed for your first fight and the expected cost)

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 12, 2017

Rating: 2

Automated ship tweaking: can you make it such that when you select an automated ship, you can tweak its resource pick-up/drop-off? Also, can you please look at Anno 2070 (game) and implement its trade algorithm. It is by far the best for games like this. Ie. multiple trade points; can control which planet gets which resources loaded/unloaded; etc.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 12, 2017

Rating: 3

No autosave is really annoying. Renaming ships is really annoying. Combined = really really annoying. When you rename a ship, the textbox doesn't receive focus, so if you don't click it and press "backspace", the browser thinks you mean "backspace as in go to previous page", which navigates away from the game. When you return to the game, you've lost all your progress because there is no auto-save. Lost 1.5 hours of playtime because I didn't manually save.

Developer response from Cheslava

I re-enabled autosave

Heart of Galaxy Beta

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Mar. 10, 2017

Rating: 4

Suggestion: when a building is turned off, can you put an icon on the production number ui to show this? I had graphite turned off (didn't realize) and thus wasn't making any steel. :(

Developer response from Cheslava

Yes will be done in next updates

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 10, 2017

Rating: 2

Suggestions: 1. on the planet/construction UI, can you add some resource filters: "only show production" (shows only resources you are producing/consuming), "show only available" (shows only resources the planets have, ie. removes anything that =0), "show only negative"/"show only positive" (shows only negative/positive production); 2. A toggle/option to show only production per second (reduce number clutter); 3. For production that is negative, highlight it with a light red or symbol; 4. Sort order for production information (alphabetical, tier, etc), right now it doesn't make much sense (it's not alphabetical, it's not based on tier, it is frustrating).

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 10, 2017

Rating: 4

Bug: it seems when a ship has a multi-planet trip and you close the game, the next time you resume the game, the ship will only move to the next planet in its journey even if enough time has passed that would allow it to move to the final destination. Ie. A->B->C, ship is going from A to B and it takes 5min, B to C takes 5 mins, you leave the game for 20min and return, but the ship has only traveled to B.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 09, 2017

Rating: 1

Some info: planet 3 is water (sand/research); planet 4 is gas (hydrogen/useless until much later); planets 5/6/7 are enemy and require a large fleet (1000's of attack power). Planet 3 needs lots of iron/steel to get production going. Planet 2 can run foundries for steel (just import from planet 1). Consider making planet 2 a shipyard since bigger ships start using titanium instead of steel (and planet 2 gets a big titanium bonus).

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 09, 2017

Rating: 1

Bug? Colonizing a planet uses all colony ships in a fleet. (Ie. 5 colony ships in fleet, all 5 are used on a single planet)

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 09, 2017

Rating: 10

Resource unlocks: oil, chemical1; titanium/uranium, minerology5; water, marine1; ice, ice1; hydrogen, nuclear1; plastic, material8; electronics, electronics1; coolant, ice10; robot, electronics10; nuclear plant (energy), nuclear1; fission plant (energy), nuclear5; hydroplant (energy), marine3; water reactor (energy), marine2/nuclear3; halean plant (energy), halean 3; technetium/rodium, halean 4.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 08, 2017

Rating: 8

can you change the energy icon to something else (ie. lightning bolt), make the current energy icon the misc icon (research, shipyard, etc.); can you move the shipyard button to be the last button AND make it grayed/unclickable if you don't have any shipyards; shipyard ui needs that menu at the bottom like the other building screens; ability to turn off a percentage of production (ie. a sliding scale between 0% and 100%) instead of the current either 0% (off) vs. 100% (on).

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 08, 2017

Rating: 196

Game seems to have a nice pace however small things add up to make the game somewhat frustrating. Improvements: a resource that tells how to build each building (tech needed, planet needed, etc); a way to setup cargo routes (automatic pick-up/drop-off, look at Anoo 2070 for ideas); scrollbars are difficult to see; fleet ui needs much improvements (a chore to navigate for each ship/fleet); fleet remaining movement time somewhere would be nice (ie. "50 seconds left"); fleet arrival notice (ie. a message at the top of the screen that says "xyz arrived at abc"); a way to disable pop-up warnings/info (ie. fleet movement "select planet"; "no resources"; "need shipyard"; annoying pop-ups after a while)... more in next comment.

Developer response from Cheslava

Except for the first thing, all of that has been implemented. Surely needs refine, but there is time :)

Sword and Spoon

Play Sword and Spoon

Feb. 25, 2017

Rating: 0

Nice game, however it'd be nice if tab didn't cycle through flash (it can be disabled via ui code). Also instead of capslock for switching views, I suggest spacebar.

Idle Bouncer

Play Idle Bouncer

Feb. 15, 2017

Rating: 5

@Almostidle / Dev: Suggestions/Feedback. 1. Colour mode is "too much colour" - can you just make the text colour match the ball colour and keep the background white? 2. Can we get some alternate themes (ie. dark colours, pastel, high contrast, etc) - look at swarmsim (swarmsim.github.io) for implementation examples. 3. Spikes: can you just remove it from the meta upgrade and make it an option "toggle spikes". 4. Bubble value: can you make it based on total of all balls instead of just one or make it take the value of the highest bounce. It is annoying micromanaging bounces to avoid spawning low-value bubbles (ie. setting 5 balls to 0% height and 1 ball to 100% height to force only max value bubbles)

Developer response from almostidle

Thanks for detailed suggestions! Colors/themes - we're working on this (like, right now :) ). It's not very easy though, so we're not sure yet when exactly we can release this. Spikes - we'll think about it. Bubble - probably not. That was intended design and we're not sure we want to change this now.

Idle Bouncer

Play Idle Bouncer

Feb. 15, 2017

Rating: 3

Reward size: 40, 65, 90, 115, 140. Works out to about e275 for each next level, so ~e200 1st, e475 2nd, e750 3rd, e1025 4th, e1300 5th, etc. Rewards: +20% energy, +100% bounce, +10% gravity, +100% idle, +30% energy so far. Took about 2-3 active hours to get to 4th.

Idle Bouncer

Play Idle Bouncer

Jan. 27, 2017

Rating: 2

Another suggestion: can you show the max value of an upgrade in brackets beside the current value (ie. ball size, tube height, etc.). Also, a small bug: the game reset me to "standard units" after restarting the game (I had scientific selected).

Developer response from almostidle

We've added max value in the last update. As for resetting to standard units - that shouldn't happen. Does it still happen for you? If so, can you send bug report via the link below the game with more details? Thanks!

Idle Bouncer

Play Idle Bouncer

Jan. 27, 2017

Rating: 1

nevermind, it works

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