Besides needing a tutorial, I suggest color coding the game pieces so you can tell whose are whose, and if possible making it so when you hover your mouse over them, they tell you what bonuses they are giving. (Same info you get before you place but so you can remind yourself.) Hope to see an update someday.
I play board gamers often, and I believe I've played Carcassone at least once. But I'm not one of those people who needs a refresher so an actual tutorial or detailed instructions would be appreciated. Seems the tutorial button doesn't work, at least not for me. I'm running Firefox. But great job at cloning the game, like that I can play online now :)
Additionally, I just do not see a way to actually figure out which name is the terrorist. I was hoping it had something to do with the clipped paper, like "INK" were actually the last digits of the terrorist's phone number (corresponding to 465), but no luck.. I read someone post that it has to do with which wire to cut on a bomb, but alas can't find bomb...can only interact with scissors on plane. I'm guessing I'm not doing something correctly, but this feels like more of a guessing game than deductive reasoning , which I'm not a fan of personally. I think it could really be something though..I'd love to see a more in depth came with a time travel theme.
I like the idea, but the gameplay was lacking. Unless I'm missing something, the only thing I can do on the plane is get scissors and enter the bathroom. Nowhere else to go, nothing else to click or discover. I'm not a fan of 'easy' games or too many hints; I really like to use my head, but it's difficult with such limited info and interactions.
Like the new format. It's fun to build rooms , and nice that the students can earn xp while in the school. If there's a 3rd one I agree with some others more tactics during battle would be nice, and new classes are always cool. Enjoying this one as much as the first one though :)
I like the concept but the game seems a bit too simple. I'd like to see more in the way of asking your client questions and pulling out specific pieces of info. It doesn't have to be as in depth as the Ace Attorney games but a bit more interaction would be appreciated. But I do like the concept and enjoyed playing it.
Yeah..these questions need work as well. You CAN love someone and not have sex with them..or what about relationships where a spouse become injured and couldn't have sex anymore. Sure some marriages may fall apart without the phsyical but I bet many stay strong because love is deeper than just the physical pleasure. And physical activity CAN increase libido for some. It increased adrenaline which in turn can increase libido. Everyone gets turned on differently. I would suggest a redo of the game with more straightforward questions (such as the effectiveness of condoms) and other improvements other commentators have suggested. Also, it's sort of offensive saying a woman just needs to "relax" if she has a problem enjoying sex. It could be a medical issue , meds shes' taking could affect her libido or depression. Just ..sounds like you're blaming the woman when it could be something else.
Yeah, the guys don't know their own body parts. :( And the rhythm clicking game rarely recognizes my clicks. :/ Not to mention I don't appreciate being called a "fool" when I'm clicking the right spots...The description of this game led me to think it'd be something different, like one virtual person whose instructions you'd have to follow. I don't mind the mini game idea, but definitely needs a makeover for grammar and mechanics.
Wow, that was really unique and cool. The game didn't feel too repetitive as you unlock more parts to the story with each play through. I'd like to see more games like this, with multiple endings and puzzles/story combined.
Sydney and Rodney were my main two. Sydney can do anything :) Vivica ended up getting killed by a falling car while trying to cross the river...O_o
Hm, I'd say 3/5 ..I really enjoyed the "Oregon" style play, but it did get repetitive so it losses points for that. And it is a bit difficult to tell who is good at what. I mean I figured Rodney and Sydney out easily but the other 2 guys seem to be the same though maybe there's replay value in using different people to solve the encounters. I'll probably play it again, but I just wish it were a bit shorter since it got repetitive. Then again, so did Oregon Trail.
I like the concept and execution..the narration was wonderful and the music and scenery really gave it a mysterous, somewhat creepy feel. I just would have liked to see..more. Even for a first installment this felt very short to me. I enjoyed finding the note pieces, but some other puzzles would have been nice (besides the last one at the end.) A cool idea..just very simple. I"d like more storyline as someone else said (hope to get that in the next part), and a few different, trickier puzzles. But I'd love to see you make more games, you clearly get atmosphere and sound. :)