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Christopholis' Comments

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Dungeoneers

Play Dungeoneers

Dec. 14, 2018

Rating: 0

Adrenaline is only applying to my sword, not to bow or shield.

The Devil's Trip

Play The Devil's Trip

Nov. 30, 2014

Rating: 1

speak engrish

Zombie Tactics

Play Zombie Tactics

Nov. 16, 2014

Rating: 3

is there only one of each equipment? is that the restraint on the blue pills and such?

Match To Enjoy

Play Match To Enjoy

Jun. 30, 2014

Rating: 0

love it

Brave Tales

Play Brave Tales

Jun. 12, 2014

Rating: 6

too much going on; strangly also doesnt feel like I'm playing.

Solarmax 2

Play Solarmax 2

Jun. 11, 2014

Rating: 0

It's too much about sending all units to one place.

Dangerous adventure

Play Dangerous adventure

Jun. 02, 2014

Rating: 2

Gave it a 4. You just steamroll everything once you get past dungeon 4 or so. End boss was a no skill chump. Needs at least a little story. Even just one scroll that popped up with a blurb per dungeon and a "you did it" end screen. This game has replaced the 80's Nintendo game "KARNOV" for most underwhelming ending. That one at least said "You win. The end." Love the system though, and would love a straight RPG from you.

Dangerous adventure

Play Dangerous adventure

May. 30, 2014

Rating: 1

does repaint work? when does it give you the choice?

Colony Defenders TD2

Play Colony Defenders TD2

May. 29, 2014

Rating: 0

Reaper says heat resistant, frost sensitive, but picture shows heat as best.

Inferno Legend

Play Inferno Legend

May. 11, 2014

Rating: -2

No freedom.

KingsRoad

Play KingsRoad

Feb. 10, 2014

Rating: 1

typical click-anything-that-glows spoonfed button-spazzer

Majapahit Online

Play Majapahit Online

Dec. 18, 2013

Rating: 1

Great. I love turn-based square-by-square. Non-European story but still familiar as a fantasy RPG. It's nice to have something besides paladins and goblins.

Developer response from Anantarupa

Hi Christopholis, thanks for yourfeedback! Yeah we're trying our best to infuse the story & culture of Majapahit to the game, glad you like it :)

Dungeons of Kong

Play Dungeons of Kong

Dec. 09, 2013

Rating: 5

AGAIN, people saying they lose their glyphs when ancient evil appears are not reading the game. The glyphs do three things: open the door down, rez your party when it gets wiped, AND EXPLODE DEALING 10 DAMAGE to the ancient evil. So, YES, you are correct. They DO go away because they are supposed to. Notice the Evil starts hurt? The developer obviously only wants you to get one shot at the end boss.

TBA:Magic Island

Play TBA:Magic Island

Dec. 09, 2013

Rating: 1

Cool update. Thanks.

Developer response from thecartm

No problem.

TBA:Magic Island

Play TBA:Magic Island

Dec. 08, 2013

Rating: 1

Pretty cool, old school zork without the typing. I agree about the formatting. Maybe a little smaller font or better use of the dead space.

Dungeons of Kong

Play Dungeons of Kong

Nov. 25, 2013

Rating: 2

You guys are NOT having your glyphs stolen. You have to read the tips. When you face an Evil, all your glyphs are converted to 10 damage a pop and dealt to the evil. Notice he is down 10, 20, or 30 health? This makes sure you get no second chance at the final evil. But there's no bug.

Dungeons of Kong

Play Dungeons of Kong

Nov. 22, 2013

Rating: 0

I agree about the glyphs going into damage. Only do that on the final boss.

Dungeons of Kong

Play Dungeons of Kong

Nov. 20, 2013

Rating: 0

If it is too much of a pain to allow three customizations, can you just add a "randomized team" button on the customize menu that spins everything for all three and includes all the classes? Then we can try out whacky and less op teams or spin for a while until we get our dream combo.

Dungeons of Kong

Play Dungeons of Kong

Nov. 15, 2013

Rating: 3

Chests are bait. You have to make a choice. More gold? or more health? Otherwise there would be no point to even having them there. The whole game is about managing your health risks. There's PLENTY of healing despite what some say. You just have to be crafty with almost always starting fights with only 1 to 5 live. The revive action alone makes you fairly impossible to beat. Only higher end Ancient Evils can wipe the party once it gets rolling. The only other encounter that's brutal is the mummy wizard and grand vizier with about 3 or 4 lackies. That can overwhelm any combo. Yes, bow monk is the best single character, but after nightmare, it's fun to try out the weirdos.

Dungeons of Kong

Play Dungeons of Kong

Nov. 11, 2013

Rating: 3

Giving bows and staffs a minimum range of two squares would help balance things. Reviving should have a fail chance for repeated uses in the same room. The corner/wall of bodies scam makes the party unkillable in most situations.

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