Gave it a 4. You just steamroll everything once you get past dungeon 4 or so. End boss was a no skill chump. Needs at least a little story. Even just one scroll that popped up with a blurb per dungeon and a "you did it" end screen.
This game has replaced the 80's Nintendo game "KARNOV" for most underwhelming ending. That one at least said "You win. The end."
Love the system though, and would love a straight RPG from you.
Great. I love turn-based square-by-square. Non-European story but still familiar as a fantasy RPG. It's nice to have something besides paladins and goblins.
AGAIN, people saying they lose their glyphs when ancient evil appears are not reading the game. The glyphs do three things: open the door down, rez your party when it gets wiped, AND EXPLODE DEALING 10 DAMAGE to the ancient evil. So, YES, you are correct. They DO go away because they are supposed to. Notice the Evil starts hurt? The developer obviously only wants you to get one shot at the end boss.
You guys are NOT having your glyphs stolen. You have to read the tips. When you face an Evil, all your glyphs are converted to 10 damage a pop and dealt to the evil. Notice he is down 10, 20, or 30 health? This makes sure you get no second chance at the final evil. But there's no bug.
If it is too much of a pain to allow three customizations, can you just add a "randomized team" button on the customize menu that spins everything for all three and includes all the classes? Then we can try out whacky and less op teams or spin for a while until we get our dream combo.
Chests are bait. You have to make a choice. More gold? or more health? Otherwise there would be no point to even having them there. The whole game is about managing your health risks. There's PLENTY of healing despite what some say. You just have to be crafty with almost always starting fights with only 1 to 5 live. The revive action alone makes you fairly impossible to beat. Only higher end Ancient Evils can wipe the party once it gets rolling. The only other encounter that's brutal is the mummy wizard and grand vizier with about 3 or 4 lackies. That can overwhelm any combo. Yes, bow monk is the best single character, but after nightmare, it's fun to try out the weirdos.
Giving bows and staffs a minimum range of two squares would help balance things. Reviving should have a fail chance for repeated uses in the same room. The corner/wall of bodies scam makes the party unkillable in most situations.
Hi Christopholis, thanks for yourfeedback! Yeah we're trying our best to infuse the story & culture of Majapahit to the game, glad you like it :)