Game is virtually unplayable. Not only is it so slow that it takes 10 minutes to get my boots on (Not even exaggerating), I have to reload when I move to the second screen in order to trigger the event. Then when it loads into the third screen the game locks up and I can't progress at all. I just want the badge of the day since I was unable to get the previous two days due to Kongregate bugs...
Could we get an option to mute Steve? I don't need a reminder every 4 hours to save the game. If I lose my save data I just won't play again. :P But seriously. Steve is super annoying. Make him a hint or something instead of a pop up that completely interrupts the whole game. He's there every morning before I go to work, and every evening when I come home. And yet still I do not save.
A little nitpick, but could you adjust the color of the Focus bar so that it's visible regardless of background? Sometimes the bar blends in with the background and it's impossible to tell if I can give my poor fingers a break from clicking or not.
Warrior mastery doesn't seem to actually do jack shit. I have 3000 points in it, and my Rogue damage tooltip is saying he does 9783 with 1000 points in damage, but once I start a boss fight the rogue only does 2568 per hit.
Just let me squirt some batter into random cups and pre-make a bunch of cupcakes before I take the first order... Everyone gets chocolate today! Not happy? Too bad. Eat your f*&$ing cupcake. What're they going to do, fire me? Nope!
This is the best space-folding platformer with a robot for the protagonist that I have ever had the pleasure of playing. Simple plotless puzzle game with a unique twist. Thanks.
Someone should make a game where people come to the counter and order food from the menu, and your job is to take the order, drop trau, and spray them with liquid feces as they stand there in abject horror. They would then inform the manager of your behavior, ranking your brown-fountain in terms of aroma, consistency, and flavor, and you'd get points based on how annoyed they are. This game would STILL be better than these craptastic Papa's games.
Do the skillbooks stack with themselves? If I put two healstreak books on a healer, does he have a 40% chance to double heal? Can't wait for the full game. Gonna watch this one.
Heat Exchangers either need a massive buff, or they need to have a talent set to increase the amount of heat they're capable of transferring. Once you get the best coolant cells, they're storing billions of heat at a time, while the best Heat Exchangers can only move a little less than 500k at a time.
Currently Heat Exchangers work to balance the heat among all the components, but that's not efficient. What they need to do is prioritize heat distribution based on incoming heat. When there's heat coming in, they need to prioritize Heat Vents > Coolant Cell > Itself > Reactor. When there's no heat coming in they should be prioritizing Heat Vents > Itself > Reactor > Coolant Cell. You always want to be shedding the highest amount of heat possible, and you can't do that when all the components are balancing the heat between the massive heat sinks of the Coolant Cell vs. the considerably smaller safe heat levels of the reactor.
Should get some money back from Fuel Cells when they still have charge, that way we have an option to save ourselves if the reactor starts to overheat, without losing much progress. I'd also like to see a heat projection chart/line graph reflecting the current fuel load, or some other efficiency measuring tool other than watching the heat value fluctuate wildly.
Cute game. That's about all it has going for it. Cute music. Cute characters. Cute costumes. The game itself is unresponsive as hell and buggier than a Louisiana swamp in the dead of summer. Play long enough and things start disappearing. Like sound effects. Eventually the whole game flips out and freezes and you have to reset the window. Levels become unnavigable as you attempt, and fail, to make the jumps required to make it through, leading you to smash the jump key repeatedly in frustration. Combat balancing is terrible, and only through repeated farming can you get anywhere.
Okay. Now that I've played all the way through I want to suggest that you give some tooltips or descriptions for each upgrade. Are these discoveries we're making along the way, or inventions? Why would I want to make space pirates? Why would I build a failed alien colony? Why do these things HELP me? I'd like to see a new interface with more descriptions of what's going on. More balancing, especially in the PPI bonus acquisition rate. Slow things down a little. It's more of a 2-day active game where you basically just click on upgrades and reset your progress. Game needs MEAT to it! Great concept, though!
I've got four bucks, what do I do? I know! I'll invest all that cash into a planetary defense craft in order to make EVEN MORE money! It's 1960, after all! The technology SURELY exists to do this!
Needs buttons to buy multiple hero levels. 10, 25, and 100 would be good (Like with Clicker Heroes). The fact that auto-progression is behind a paywall will likely keep me from playing the game for very long, though.
As has been stated many times already, a status bar that tells us the stability of the mine would be fantastic. I've found that when my miners are mining at a rate that makes me comfortable, I start getting falling rocks. I think this mechanic could be done much better, as it seems to be very poorly implemented.