On screens where there's lots of unused space, it'd be really nice if the buy multiplier buttons (1x, 10x, 25x etc.) were laid out in full instead of condensed into one button. That way we wouldn't have to cycle through options, but could just pick the amount we want.
super easy key binding fix, switch action to 'z'
Also, is there any reason to make pulling levers "using a door" instead of an action? I always find myself hitting the "use" key instead of the down arrow to do that kinda stuff.
Hey, here's a good idea. The bars become almost useless once you've purchased a manager, and borderline annoying once your production is 1 second or less. What about this: once any progress bar begins to fill once every 1 or 2 seconds it becomes a solid bar (since the flashing is useless and annoying). Also, once it hits that point, the display telling you the amount of" $$ per unit" changes to "$$ per second" since that matters much more once you're getting revenue more than a few times per second.
so stop me if I'm wrong, but it seems like scouting is totally safe. This game is awesome, 5/5 man, but I would think that scouting would be one of the most dangerous jobs out there.
Picked up a fish and it flashed #15000. I was like... wait, wut? once i got back on my boat that doubled to $30,000. not sure what I did to earn so much money, but i ain't complainin!
having the same problem as Draven, i got the double jump (too early?) and now can't enter a certain room, the whole game just goes black. I'm not sure which room it is, but i think it's in the area you're supposed to go to after you get glide.
17 days, not a bad game but a little too easy, and not enough controll. the only thing that i say you MUST add is some sort of item magnet. other things would be very nice.
Only up/down/left/right.