Love your games VasantJ! A much welcome change to all the MMO and idle garbage games polluting the internet these days. And this game was great! A series would be awesome! Loved the humor as always.
New update is HORRIBLE. The stupid PVP fights in the dungeons are now mandatory?! That sucks. Waste of energy if the other player has vastly better cards or level. Much better when those fights were not mandatory. Changed my rating from 3 to 1.
Good idle game. Entertaining. Agree with MSpekkio, it would be a great addition to have more story (just explain each upgrade panel more - like who was the first contact with for example.) Lol at the "xxx" upgrade. They had to perfect interstellar traffic before they invented porn? Lol.
The game itself is ok. Comparable to other ccg. Not as good as other epic war games. The spelling and grammar are horrific and make the storyline virtually unintelligible. For example: It should be Win Streak, NOT winstrike. And I don't even know where to start with the storyline texts. I understand English isn't your first language, but surely you could find someone to translate for you?
Has room for improvement. For one thing, you could add a "cancel" option for us to cancel attacks. There's nothing worse than realizing you don't have enough color to attack "all" enemies AFTER you've already selected the color combo. If I'm not able to attack all, I may just want to choose a different color/combo or to shoot. Maybe some difficulty levels/options where the easier ones give us more days to complete missions? This was the one aspect of the game that I found frustrating and annoying - trying to complete the early missions within the alotted time. Early on it can be frustrating if you don't get lucky enough to hit the mission squares or get the newslady. Also, what is the point of the attack stat? It doesn't seem to have any affect on spray damage? Is it only for range damage? Actually I didn't see a noticable difference in range damage either? 3/5
It would have been an extra layer of hurt to add a cancel option! However, it does show the amounts of each colour you have on the right so that you can work it out before deciding what to do. The World ending deliberately has the least time to complete so that you need to do it efficiently. That's why there are different endings. The ATK stat is only for ranged damage, not spray damage. Ranged damage also depends on the enemy's DEF - if that's higher then you'll do less damage. Try fighting early enemies after levelling up your ATK a bit and you'll certainly see a difference.
A very enjoyable game. A nice short adventure. You should definitely make more RPGs (like relic). I'm also a fan of steelcurse and the hood series. Not a big fan of the sagittarian games though. But yes, more RPGs please! 5/5.
Great game! Enjoyed it a lot. A few things could improve it even more though. The ability to place different units in a baracks is nice, however this becomes a problem when you only want to move a particular unit. For example, if I want my mage or archer to stay in the back while the warrior stays in front, this is impossible in a mixed baracks (they all move together). We can only accomplish this if we place the same units in a baracks. It would be great if there was a way to move individual units. Also, an auto pause and "start" button at the beginning of stages would also be very helpful so we can survey the stage before the waves start counting down. Still, 5/5.
Excellent game. It would be nice to have a bit more story just to take the monotony out of non-stop battles. Perhaps a cut scene before or after each boss? To explain what is going on and where he is traveling next. Or maybe a journal that provides some information. Such as why the character is headed in that particular direction and how he knew exactly where to find the machine that killed his father? Or why pet fish can fly and perform devastating limit breaks? Also would be nice if there was an option to pause enemies' action bars while you are navigating the battle menu and deciding what to do. Aside from that stuff, great game! 5/5 Looking forward to the next installment!
Oh ya, forgot to mention in my previous comment. No save feature is just plane irresponsible as a developer. If I close the game I'd like to be able to come back to where I left off.
Has potential, but way too many bugs! The lag during the third round and end guy makes the game nearly unplayable. Still, I enjoyed the storyline and that was what motivated me to continue despite the lag. After I beat the end guy, the cut scene just kept repeating endlessly. It would not let me proceed to the dialogue with Eman. It just kept looping the scene where the hero/character breaks the end guy's robotic arm and punches him into a wall. I give it 2 stars. Could be five stars if the lag and end scene can be fixed. Overall, enjoyable game, but too many bugs make it frustrating.
Wait, we can't just resume from our last save point if we die?! We have to start over completely?! That totally sucks. I was having fun up until I died and couldn't just continue. Was going to give it 5/5, but after realizing this, the frustration factor went up from 0 to 1000. 2/5 (nice try).
Secondly, the time limit really adds nothing to the game (aside from frustration for the player). At least give the option to play without the time limit. Plus, I'm not sure why, but the time limit was inconsistent for me? For some of my play throughs, it was only 15 min (impossible to finish the game with only this much time). For other run throughs it was 30 min? Was there an in game reason for this, that I didn't catch? Finally, there is no blue cube (despite the hint for the skull saying there is). I was running around like crazy trying to find a blue cube, only to realize there isn't one in the game. This was frustrating. Not sure if it was intentional or on purpose. I give it a modest 3/5 for now.
It's a nice start I suppose, if this is your first game. But there are a number of issues. Firstly, the controls are clunky: The keys stick a bit, and are sometimes not responsive (for example, I died several times because the game did not register my pressing the up arrow (jump). Perhaps my computer contributes to the problem as I'm playing on an older laptop with XP sp3.
Another troll with a misleading thumbnail picture. Don't forget to flag the game and then block it, so it doesn't come up in your search results anymore.
The dev's a troll, as is this game. Kongregate needs a way to report troll devs and then kick them off kongregate. As it is, just rate the game a 1 (too bad we can't rate lower), and flag it. Hopefully Kongregate will remove the game promptly.
I played this on other sites already. Good game, but my only complaint is that the enemies scale up each level of the dungeon. They also scale with your characters each quest. Making it difficult to level up all characters. I'm fine with them scaling up each level of the dungeon, but not each new quest. Kinda makes leveling up your characters pointless. 4/5.
Absolutely loved the art work and music! Whithin the spot the difference game genre, this is a very well made game. Also, the differences weren't ridiculously difficult to find, which means it wasn't too frustrating. I found myself playing the game just to look at the artwork and listen to the music. To hell with the timer! lol. Who is the artist btw? 5/5
Great game! Enjoyed the upgrades, graphics, and the cool menu. It did tend to slow down my computer, even though I set the options to low graphics, low video, and turned off all the extra graphics stuff. If you make a sequel, maybe keep in mind that some of us are working with older computers/laptops? Also, a little storyline would be nice too. But great game overall. 5/5.
It would have been an extra layer of hurt to add a cancel option! However, it does show the amounts of each colour you have on the right so that you can work it out before deciding what to do. The World ending deliberately has the least time to complete so that you need to do it efficiently. That's why there are different endings. The ATK stat is only for ranged damage, not spray damage. Ranged damage also depends on the enemy's DEF - if that's higher then you'll do less damage. Try fighting early enemies after levelling up your ATK a bit and you'll certainly see a difference.