Orbital upgrade costs aren't matching. Tooltip says the first level costs 5, but the actual upgrade section says 288 and I can't upgrade it, making my first few selections useless until I actually get hundreds of them. So 40 isn't a great start despite taking days of progress...
I think ascension is broken. I didn't have to unlock all the card slots again, all I had to do was start buying again. First ascension, Intro World. Kept my current cards in place, meaning I could just leave it going.
So, I appreciate having the auto-investment buttons, but they're taking all the starting money away from education and severely slowing down new lifetimes. Could we either have them switch off like passive time or auto-buy education prior to buying new investments?
You can pause time by clicking on the active time passing option to deselect it, and you can do the same for the auto-purchase. I'll make that clearer in the instructions in the next update.
I would love an option to turn off the rave. It's killing my head, especially if I'm trying to read the numbers on the button that's currently neon pink.
Bug report: Boss waves are causing the auto-advance to freeze, this may be due to the remaining counter still showing 100+ enemies after the boss is killed despite the next level not having started.
I cannot access todays update at all. I've tried refreshing, clearing cookies, even downloading a completely different browser and I just can't get Kong to accept that it's happened. Shame, it sounds like it's changed the game a lot.
Very fun, if too short to really get into it. I didn't have a problem with the idle level given how silly it gets after just a few minutes of flipping out and back. Would love to see more.
The blocks on the right aren't working, so I've only got clicks. I'm also not gaining a boost on prestige, just circles. That's a little pointless given that it's a major portion of the game. Also, efficiency costs don't reset on prestige. Running on Chrome.
May I suggest that instead of a flat 50 prestige points to upgrade the multipliers for all robotics based evolutions, you make it staggered? Say 20/40/60? That way, you'll power through Cyborgs at three upgrades per ascension (hard mode) but get three upgrades per two ascensions for robots then one for one for Androids. Would just make the start of the robotics section feel a little less grindy and also put more of achievement into it all. At the moment, only gaining one per ascension at the highest level no matter what (two to unlock the next level) seems slow, especially given how much you've slowed down the ascension times with the cell production rate nerfs.
Interesting concept, not well thought out in delivery. When you're looking at billions of minutes to complete but your highest unit of production only increases production by 6 min/s you've got balance issues. Either the goal is too high, or production is too low for this to be expected in a reasonable timescale that won't lose player interest for such a simple game.
Why are there even areas that spawn with less than you need to get to the next point? That's a terrible design choice, especially when it can be the second area (the first you move into). 2/5 for poor planning/implementation of a basic part of the game.
Prestiged, then started mining the yellow ore again and it broke the game. Only started playing 10-15 minutes ago so I've only ever been on the new version.
Attack any = we're going to start with your archer because he's the only one who can hurt us. 80% of my fights against enemies that attack any have been longer than necessary because they instantly attack my archer.
You have unlocked the Dark Altar. It will proceed to be absolutely useless for the next five floors, which you won't be able to make it down for at least three or four real life days while you upgrade your warrior to have some actual attack... Amazing stuff.
You can pause time by clicking on the active time passing option to deselect it, and you can do the same for the auto-purchase. I'll make that clearer in the instructions in the next update.