Game needs some proper zombie scaling. I played a round with no weapons whatsoever just to test zombie damage scaling with building health upgrades. I went from surviving night 16 with every building surviving, to my buildings being destroyed in seconds and my entire map wiped on night 17. Why does zombie damage scale so fast between certain levels? There should be a gradual creep of power that you can match with building improvements, or at least a pattern you can prepare for, like every 15 levels having a boss or something, but night 17? That's just dumb.
How about you DON'T put the re-roll button that costs gems RIGHT OVER THE MONSTER UPGRADE BUTTONS! I spent 50 gems because I was leveling up my monster and that stupid thing popped up.
Prestige needs an option to boost filler speed. You eventually reach a point where you are held back waiting on the car items to reach tier 6, and no way to speed that up. Prestige should help you build faster the next round, and it does for the first few factories, but then you hit this speed wall. Even with max 15 filler speed, it takes forever for cars to get to max item level.
Also, if Villa's have their own personal teleporter, why do they need a teleporter/landing pad on their island to move in? I put a villa on it's own island and it never gained population.
Could you add a feature where we eventually are able to build supports over alien ruins or other ground based objects like trees/stones, and then build structures on top of those supports? That way we can bridge the gaps between our buildings instead of having a giant column of dead unusable space.
Wow, another old facebook/mobile game on kongregate's "hot new games" list. Either this company is taking advantage of a loophole in kongregate's system, or kongregate is getting some sort of kickback for this being in that list.
I rated this 5 stars from the first version alone, and then the new updated added an extended game mode, making it even better. If I could give it more than 5 stars, I would! This game would be awesome on mobile too. Android version coming?
hate the controls. pick one for a platformer, keyboard or mouse, not both. Having to move my hand to the mouse every time I encounter something is bad ui design.
Also, way too hard to find your contracts. rescanning dozens of times for each contract gets tedious, and it's not even how the internet works in the first place. If we have the SSID (which btw is only a wifi thing, not sure why you used it. It's called a domain name) in the contract, then we should be able to grab it's IP address and crack it regardless. The whole scan/rescan process should only be used to find more randoms to mine
I still don't get why there is no way to get the list of scanned networks without doing "scan" again and waiting for the timer to finish. This was an issue on idle hacking, and still an issue here. The results never change unless you re-scan, so if you have already scanned it once, it should cache it and show you the list with no wait from then on out. This goes for every action you take in the game. If we have already waited the timer out on an action, and we wish to see the results again, remove the timer.
4 stars for a great game. I'd rank 5 stars but some of the levels started to become less about figuring out the puzzle and more about being able to react quickly (especially the extra level). I would have much rather the extra level to be a really complex puzzle rather than waiting on pulses and praying you react fast enough.
I get the point you are making about how un-fun loot boxes are, but you also have to consider that you are making a game about the loot boxes, and while a joke is funny, playing that joke for any length of time means few people will even bother to play longer than a few minutes.
Yeah, I'll probably fix this later. :)