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Derringer's Comments

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We Become What We Behold

Play We Become What We Behold

Nov. 04, 2018

Rating: 15

Social media: intentionally or no, still the conduit for echo-chamber self-affirmation, blatant rage, hostile propaganda, and obligatory cute animal videos.

SWITCH or NOT?

Play SWITCH or NOT?

Nov. 12, 2017

Rating: 2

The unconventional logic gate symbols are driving me nuts. :-)

That Pokeyman Thing Your Grandkids Are Into

Play That Pokeyman Thing Your Grandkids Are Into

Aug. 31, 2016

Rating: 2

Chrome crashed just as I caught up to Billy. http://tvtropes.org/pmwiki/pmwiki.php/Main/CutShort

Reactor idle

Play Reactor idle

Nov. 10, 2015

Rating: 263

It'd be nice to have a way to single-step while paused. At least, that would make rescuing a plant that's halfway into cascade failure already a little bit more feasible :3

Reactor idle

Play Reactor idle

Oct. 21, 2015

Rating: 0

Buying multiple tiles with shift+click is kind of buggish at the moment - you pay the cost of the tile on every mouse move event, without regard for whether the cell your mouse is over already contains the component, and without a credit for the sale value of the component it would be replacing. I discovered this when my I tried to put in a network of water pipes and drained my treasury instead. Whoops.

Developer response from Baldurans

ooh, that one needs to get fixed. It happens only with components that have life - wind turbines, nuclear cells etc. (It refreshes them) Other components are fine. Will be fixed with next update

Reactor Incremental

Play Reactor Incremental

Mar. 01, 2015

Rating: 0

The overheating mechanic seems a bit wacky. An over-temp reactor vessel heats up all heatable components without sinking any of its own heat, and when over 200% instantly destroys anything placed - including a coolant cell that would be able to absorb the entire vessel heat load.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 21, 2015

Rating: 1

Looks like a solid rogue-like so far, but the intermittent lag is just brutal. Frame rate is all over the place.

Abandoned

Play Abandoned

Jan. 03, 2015

Rating: 3

@s090429, didn't you see the sign? "Please leave all traps as you found them, so others can enjoy the lair too."

The Wizard

Play The Wizard

Aug. 27, 2014

Rating: 0

@QMagi I remember seeing Rjak in Master of Magic. This guy certainly has the classic Darlok look about him...

Elements

Play Elements

Aug. 12, 2014

Rating: 1

@Dbag26, dimensional shield is easy cheese but there are so many ways to get past that if you're having problems with it your deck has a hole in it. Momentum (buff or intrinsic), spell damage, any kind of permanent control, quanta denial/pillar destruction because that card's expensive, powerful shields of your own, sundials to keep creatures at bay and get a draw if you have light quanta, or even wait it out while keeping yourself healed.

Jelly Lift

Play Jelly Lift

Aug. 04, 2014

Rating: -2

The range of the lift exceeds the display range only so slightly that the vertical scrollbar is a huge annoyance. Also, is anyone else reminded of the failed attempt at an online currency called "beenz"? (In this case, jelly beenz!)

SkullFace

Play SkullFace

Jul. 05, 2014

Rating: 6

Proof that not 100% of Stencyl engine games are crap.

Up in the Sky

Play Up in the Sky

Jul. 04, 2014

Rating: 6

Clouds in front of the play field are serious fake difficulty.

Glean 2

Play Glean 2

Feb. 07, 2014

Rating: 9

Glean 2? I can already tell the rest of my day is going straight down the mineshaft. ☺

Steam Defense

Play Steam Defense

Dec. 03, 2013

Rating: -1

Lives limit and daily bonus? I can't handle another game that makes me play on its schedule to get rewards and cuts off long sessions with energy or lives limits. ★☆☆☆☆

Dungeons of Kong

Play Dungeons of Kong

Nov. 04, 2013

Rating: 0

Illusions seem to have been nerfed further, but at least got some compensation. They've lost some movement speed, the ability to take two non-move actions per turn, the ability to loot chests and are reliably insta-killed by melee attackers; at least now they can revive downed heroes and poke enemies for 1 damage.

Developer response from nerdook

yep, still adjusting the game as we go along. thanks for all the feedback, hope the game's fun for you!

Dungeons of Kong

Play Dungeons of Kong

Nov. 04, 2013

Rating: 0

Really quirky behavior: downed heroes continue to absorb ranged hits with HP going negative, and a TPK is determined when the sum of party HP reaches zero.

Developer response from nerdook

Whoops! Fixing.

Dungeons of Kong

Play Dungeons of Kong

Nov. 01, 2013

Rating: 0

Healing and armor is complete nerf :( Just field GlassCannons that use SummonMagic to create CannonFodder then AttackAttackAttack. (Illusions make efficient looters, though.)

Tomorrow

Play Tomorrow

Sep. 20, 2013

Rating: 1

I can't call this outstanding as a game, but as a work of art viewed as a whole, it's haunting... I find myself crying trying to write this.

Ball Buster

Play Ball Buster

Jul. 31, 2013

Rating: 0

Another suggestion: some sort of ammo display, and roll over remaining time and ammo from one level to another. Consider either tagging the ball with DontDestroyOnLoad() and using a separate Start Location object to position the ball to when loading a level, or putting this information in a behavior attached to an empty object that is likewise tagged DontDestroyOnLoad. On the other hand, when starting a new game, by all means destroy the old stats. :)

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