I hate how the badge comes after you've beaten the games for these series, but don't get awarded unless you play it again. Otherwise, as always, incredible game!
So unforgiving. Monsters spawn right on top of you. You can be hit multiple times in succession. No chance to orient yourself when level begins. No period of invulnerability or warning when your special power expires. Nothing at level 100 per others comments. Intentional to not include a block mechanic? But yeah, I loved it. Flesh it out...
Love it! Sad there is no way for a game like this to get badges. It IS possible to do within 2 minutes (with a bit of training). Also, it would be nice to see a scoreboard that had finish times instead of just the number of countries found.
Oh bubbles, you have me so confused. Your instructions tell me power-ups are good, but druggy seems to go against what I learned in school. Please help?
Game is beatable in every regard. Last boss is tough, may require several tries with max runes until you get lucky enough with ghost drops and NPCs not dying. Sudden death stages: learn to kite and use your cooldowns effectively.
Seriously gitching! I have two games now that have gotten stuck due to bugs. PLEASE FIX. Even an option to just go back to the main room would help so if you get stuck in a wall, etc. your game isn't toast.
I just completed level 1 and I can already say: WHY is there no fast forward button. Seriously there is no excuse. This is Sugar Sugar 2. Dev, you should have learned from the requests. Also...same BORING music. How did this get badges?
i agree with most suggestions...this is a beautiful game and a nice concept (though not terribly original). The artwork really draws you in. Unfortunately, the controls really detract from the playability. Specifically, the game lags significantly, and the wall detection physics is terrible. Loses its luster after a few quests, with no incentive for upgrades other than teeth, since the stage doesn't change at all. Check out Moby Dick for some ideas of improvement.
MASSIVE XP BOOST TIP: Early in game, build up your house to maximize profit and xp gain from bar. Unlock snowman at snail hills as soon as it becomes available. Each time you log in, build giant snowman that gives about 50xp boost. Go anywhere you like and the boost still applies as long as you don't refresh the page. Sit in the meditation garden at level 65 and you've got a winning combo.
Game needs upgrades to increase replay value. for example, at certain milestones you're awarded with choices to improve max radius, radius shrink rate, speed, frequency of special nodes, reduced competition, longer lasting special node effects, etc. (+) for developer to know!