Sanmei, if you mouse of the stats on the training screen, it explains what each one does. ATK is melee/ranged damage, INT is magic damage, and AGI is attack speed.
For those of you unaware, your level/experience is synonymous with your progress. In other words, the more enemies you kill, the more experience you gain, and the further you travel in a day.
I was wondering why I was having such a hard time staying alive on the first level, and then I discovered that killing the "fiends" that appear when revisiting an area drop health and mana potions very frequently, compared to normal enemies which seem to NEVER drop any at all!
I seems like this game takes its roots in the NES, bad design and all...
Moral of this story: when you make a game that starts off artificially hard right from the start, don't expect a very high score if it manages to get badges.
On the positive side, the atmosphere was very creepy and "dying" made the demons feel dangerous. On the other hand, it's just like every other point-and-click adventure where I end up looking at a walkthrough to find XYZ item that I apparently needed to proceed. Oh, and the final boss confused me because I did the correct tactic but just slow enough for it to not count...
Didn't we have this exact same problem the previous game? This is way too dark compared to every other game here; I have to maximize my monitor's brightness just to see what's going on. And once again, there's no brightness setting.
I HATE how one second I'll be running around blowing up all the zombies at full health and the next I'll be dead because some random demon's blast happens to hit me the wrong way...
I never did understand the "Like Us and get free gold" options.... all you have to do is click the button and you get the gold. You don't have to actually do anything else!
The developers must be very talented to reskin their own game so well most people doesn't even notice. All the basic mechanics are identical to Clash of the Dragons.